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JumpboundNewsChill Difficulty, New Achievements, and More
Major update

Chill Difficulty, New Achievements, and More

Jumpbound · published 5 Nov 2025, 14:29 UTC · build 20679728

All newsPlayers around this dateRead on Steam

Hello everyone! A new patch is out, with some major additions and changes. Most importantly, the new "Chill" difficulty mode for those who just want to enjoy the relaxing atmosphere and solve the individual jump sequences on their own pace. With this difficulty mode, you will always return back to the last platform whenever you fall.

[Major Changes and New Features]

- "Chill" difficulty mode: easier than the previously available difficulty modes, you will return back to the last platform after falling

- "Chill, Out" achievement (Reach the top with Chill difficulty.)

- "Runner" achievement (Reach the Beam in less than 40 minutes.)

- "Falling For Lore" achievement (Fall 24 times during a single run.)

[General Changes]

- On Iron Man and Chill difficulty, the optional paths meant for Beacons will have extra Relics instead and the signs show a Relic instead of Beacon

- Additional decorations (plants) for the mountainside and caves

- Additional runic decorations to every level

- Show "GAME SAVED" notification on bottom right whenever the game is saved

- Show total amount of Secrets to be found in Pause Menu

- Show fall statistic in Pause Menu

- Updated descriptions and show difficulty level in Difficulty Selection Menu

- Added sounds to Difficulty Selection Menu buttons

- Improved the landing camera shake

- Improved the walking headbob

- Added tiny camera tilt when moving camera fast sideways

- Added option for turning the new camera tilt on/off to Video Settings

- Balanced the thunderstorm sound volume related to other sounds

[Bug Fixes]

- Fixed some physics colliders of the beginning area rocks and mountainside

- Fixed some code to avoid potential crashes with specific computer setups

Have a nice and relaxing climb, everyone!

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