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Parking World: Build & ManageNews✨Update 0.2.74 is here – Freeplay settings & worker stability 🛠️🚀
Community

✨Update 0.2.74 is here – Freeplay settings & worker stability 🛠️🚀

Parking World: Build & Manage · published 16 May 2025, 09:37 UTC

All newsPlayers around this dateRead on Steam

With this patch we introduce settings for the freeplay scenario to give you a way to customize your play through. We also added some more security guidelines for the agent decision making to stabilize worker NPCs. Some older saves might experience some issues in handling NPC but you can delete them and continue.

Here are the details for this patch:

🆕 New Features & Improvements

  • Improved render performance of guidance connectivity indicators. Approx. 1-2 ms in a parking garage with ~100 parking spaces.,
  • The Water Pipes received a visual overhaul.,

    Added customization to freeplay with the following options:

  • Start finances,
  • Start materials,
  • Maintenance options
    none | casual | default
  • Start season,
  • Start time of day,
  • Weather override (disables seasonal weather)
  • Changing this settings disables achievements

    🛠️ Fixes

  • Fixed passengers returning instantly if their return time was to high.,
  • Fixed Maintenance Timing on Damage and Weed Spawning.,
  • Fixed Scenario Settings Start Material Amount.,
  • Fixed Debris Material Amount.,
  • Fixed an issue with the character floating above ground/floors.,
  • Fixed an issue that prevented workers in scenario 4 from removing debris piles.,
  • Fixed an issue that caused workers to get stuck in various scenarios.,
  • Fixed an issue that allowed agents to engage in unsolvable activities.,
  • Fixed issue that prevented maintenance tasks from being scheduled for workers to complete.,
  • Fixed Foundation and Plastered Wall Sizes to avoid Z Fighting.,
  • Fixed initial tutorial about maintenance tasks not triggering in earlier scenarios.,
  • Fixed water particles not being rotated randomly (fountain/leaks and sprinkler).,

    ✨ Gameplay Changes

  • Increased max visitor stay time to reasonable values for each scenario.,
  • Maintenance Balancing: Adjusted Cost and Timing for Maintenance.,
  • Adjusted Material amounts at start of Scenarios.,
  • Added WorkerTools to Initial placeables Scenario 2 & 3.,
  • Added Pedestrian Barriers in Scenario 4 Initial Placeables so Pedestrians use the stairs instead of the Ramps.,
  • Reorganized some help articles to be available in earlier scenarios.,
  • Changed parking usage to be displayed as percent in statistics panel.,

    Thanks for the Feedback on our discord and in the steam boards!

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