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Castle Doombad ClassicNewsCastle Doombad Classic v0.9.3306 (Minor bugfix patch)
Game update

Castle Doombad Classic v0.9.3306 (Minor bugfix patch)

Castle Doombad Classic · published 13 Dec 2024, 04:45 UTC · build 16729475

All newsPlayers around this dateRead on Steam

Thank you so much to our launch-day Doombadders for all your support, kind words, and feedback! We have a quick launch day patch that fixes a few issues, noted below. We hope you continue to enjoy the game, and keep an eye out for more improvements and updates coming soon!

CASTLE DOOMBAD CLASSIC - Minor Bugfix Patch
v0.9.3306 - 12/12/24

BUGFIXES:

  • Fixed the launch gift "8bitkin" Doomkin reskin not being set to 0 Cruelpons. To redeem, press the "reskin" button while having the regular Doomkin highlighted in the Trap Select Screen, and then scrolling to the last reskin option. (Note: this reskin will only be set to 0 Cruelpons for launch week, afterwards it will increase to 20 Cruelpons if not already unlocked.)
  • Now properly preventing interacting with pickups inside the castle during the Wave End Reward Arrow Choice sequence in Roguevenge, which was causing the wave sequence to break in some cases
  • Fixed issue with Soul Cases in Roguevenge spawning multiple sets of drops when multiple Soul Cases were present simultaneously
  • Now hiding the "Extend Trap Shelf" button in the Roguevenge Trap Select Screen until the player has unlocked it via the Classic Mode tutorial (stage 8), at which point it will be unhidden


OTHER NOTES:

  • Two notable issues are still being fixed currently and will be patched asap: 1) If you hit "next" on the Results Screen quickly before the Trap Energy Bars finish filling, the fill sound effect will get stuck in a loop until you close the game, 2) if you kill a hero the moment they fall through the trap door, they will become invulnerable and float through the castle until you restart the stage.


See you at the next patch!

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