
BALLS ARE LESS LAGGY NOW! This was a tedious process which involved changing each ball individually to fit the new system, so if any ball looks or functions a bit differently it's most likely for the sake of performance
AUDIO IS LESS LAGGY NOW! Audio was actually contributing quite a lot to lag so if things might sound a bit different now
GPU IS LESS LAGGY NOW? I changed the renderer for the game, this should increase performance for users on lower end devices while hopefully not changing anything for those on higher end devices (Gotta be honest not quite sure what changing the renderer actually does lol)
Removed total score display
You can now view detailed individual / global peg stats during your run
Tried to be thorough with the stats tracked by each peg, you should hopefully be able to see all the information you want
Changed how The Void looks
Overall screenshake has been decreased
TURRET: Retextured to look more like an actual turret (I'll miss the old one tho)
GLITCH BALL: The old visuals were incompatible with the way balls work now
In addition to increasing gravity, THE VOID will now rise after some time, scoring any balls it touches
Clones now inherit status effects such as bubble, infection and whatever
Score requirement scaling has been increased, at level 20 the requirement will be around 200k
The boss got even worse at dancing and now loses you 500 score
SATELLITE: Moved to bronze tier
EASTER EGG: No longer spawns gold tier balls
POKER CHIP: Decreased negative score, increase positive score
GATE: Made the stick less bouncy
VIRUS: Slightly decreased score
MOLD BALL: Spawns Metal Balls instead of gaining multiplier
SLIME BALL: Loses power instead of chance, functions basically the same
SAW: Changed secret ability
PIZZA: Slice count is now affected by power
GRAVESTONE:
No longer passively respawns balls, instead respawns balls that hit it then disables
Moved to bronze tier
GLASS BALL:
Instead of triggering on the first hit, now has a chance to trigger every hit
Instead of giving multiplier to all balls, it gets scored for 2x its current score when triggered
FLESH BALL:
Doesn't score balls anymore
Starts with more multiplier
Balls gain the multiplier of the Flesh Ball when converted
AVOCADO:
Now gives score normally, not instantly
Now takes a percentage of the Pit Balls score instead of all of it
Pit Ball no longer has negative multiplier
Pit Ball can no longer score
Fixed transparent items in the glossary looking weird
Fixed values in item descriptions having double minus symbols
Fixed popup windows sometimes being blank
Fixed destroy all balls not working correctly at super low frame rates
Fixed some pegs not correctly displaying power
Fixed screen shake going crazy at lower frame rates
COIN: Fixed an issue with unlocking the coin
POCKET DIMENSION: Fixed incorrect coloring on some versions of the game
VIRTUAL PET: Removed single yellow pixel