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Repetendium
News
Update 0.119 - Quick pre-update + some balance changes
In-game event
Update 0.119 - Quick pre-update + some balance changes
Repetendium
· published
31 Mar 2023, 15:41 UTC
· build
10903410
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Read on Steam
Changes
All perks now have unique art
The player can now no longer be instantly one shot by an enemy, attacks can only drain your hp when you are under 25% of your max shields
Reduced all weapon reload times by around 33%
The Vitreous Observer boss now only reflects their orb 2-3 times before taking damage
The Drop Heal perk now also increases your hp by 10% when going down a depth
Lowered the amount of kills to spawn the depth boss by 20%
Bug Fixes
Corrected the taskbar logo
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Community
5 Feb 2026
Quick roadmap update
Hey guys, ive updated the overall game roadmap (long time coming), you can check it out over here or below, sorry to those expecting an actual game update, but its coming soon ːsteamboredː: · Town - Something that wasnt in the original version of the roadmap but was something i wanted to originally add. The town will serve as a sort of inworld menu where you choose character/weapon and upgrades…
Community
3 Aug 2025
Progress
Just wanted to update everyone on the progress of the game! The new biomes are coming along nicely, bunch of new enemies and bosses to fight :) The new character is posing some implementation issues with how different he will play to the rest but should be able to get it sorted. Lately ive been setting aside a day or 2 per week to get some prototypes up and running for the game that will come a…
In-game event
4 Jun 2025
Update 0.361 - Progression
Next biome is going slower than expected so a smaller patch here with the updated progression screen and some bug fixes Changes · Replaced the achievement screen with a progression screen which covers achievements, shows enemy kills and enemy info, which items youve used, events completed etc, something for completionists, achievements related to progression will come a little later · New Item…