Artificial Extinction 2 · published

His community gave amazing feedback and I am already making changes to improve the experience.
1. Reduced Bloom Intensity Some explosions and glowing objects were creating too much bloom. We’ve toned this down and the battlefield is cleaner and easier to see.
2. Tighter Soldier Aiming Splattercat noticed some FPS weapons weren't centered. I'm on it!
3. Reduced Weapon Recharge Effect When weapons finished reloading, the “recharge lightning” was too strong. That effect has been reduced so visibility stays clear in hectic fights.
Thanks to the creators, playtesters, and community for the support!
Every wishlist helps an indie solo developer more than you can imagine. Thank you