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Arma Reforger ExperimentalNews1.3.0.125 Experimental Update
Game update

1.3.0.125 Experimental Update

Arma Reforger Experimental · published 20 Mar 2025, 12:05 UTC

All newsPlayers around this dateRead on Steam

Attention Soldiers,

We updated the Experimental application. Check our web article for information.

1.3.0.125 Changelog

Assets

  • Added: Dynamic simulation for vehicle portals
  • Added: Missing configuration of combination of taillight and brake light
  • Changed: Rocket pod in USSR arsenal can no longer be interacted with by user action
  • Changed: Supply cost of bayonets (M9 and 6Kh4) reduced to 0, down from 10
  • Changed: Unified mortar names with the naming convention of other stationary weapons
  • Changed: Disabled destruction on Medium Transmitter Tower
  • Changed: Configured destruction on Pier Cover elements
  • Changed: Configured ruins on fuel tank
  • Tweaked: Accessibility settings on UH-1H doors
  • Tweaked: Small Fuel Supply Point collision damage setup
  • Tweaked: Adjusted air drag of M791 and M792
  • Tweaked: Another iteration on Metal Wall Gate damage setup - reduced damage reduction and threshold to be able to destroy it with enough bullets
  • Tweaked: APDS and HEI explosion effects
  • Tweaked: Dispersion of weapons - especially mounted ones. Removed reduction of dispersion from static weapons since the reduction in those weapons is coming from reduced recoil (aim modifiers) and not the better barrel.
  • Tweaked: Increased drowning time for BRDM-2 and LAV-25
  • Tweaked: Made 14.5 MDZ spall more appropriate for such a small round
  • Tweaked: VFX setup on M791 & M792
  • Tweaked: VFX performance improvements for heli rockets
  • Tweaked: PIP reticle material
  • Fixed: Guard Tower type 01 couldn't be climbed
  • Fixed: Incorrect UK-59 weapon dispersion
  • Fixed: UAZ-469 missing interaction for closing/opening rear door
  • Fixed: UK-59 new material for the cap
  • Fixed: BRDM-2 Compartment slots wrong name for passenger seat (Passenger)
  • Fixed: VZ-58 recoil
  • Fixed: It wasn't possible to switch to M151A2 M2 Gunner position
  • Fixed: Some missing interaction for closing/opening turret hatches
  • Fixed: PGO-7 moved the eyecup closer to the lens to get rid of the visible tube inside
  • Fixed: Passengers should no longer clip when getting into the Šárka 1203
  • Fixed: UAZ-452 missing in Entity Browser
  • Fixed: Rocket pod VFX only appeared on one side of dedicated server
  • Fixed: Metal shed destruction
  • Fixed: 4x20 glass glowing in the dark
  • Fixed: Inconsistency in contexts of passenger seats on vehicles
  • Fixed: Environment probe not deleted when a vehicle wreck model is set
  • Fixed: Incorrect visibility processing in VehicleLightPortal due to the order of operations
  • Fixed: Light flash missing from some muzzle particles

General

  • Added: Enabled showing of friendly nicknames while in build mode
  • Changed: Added missing vent to M21 SWS fire last animation
  • Changed: Configured ammo dispersion coefficients and adjusted the accuracy of the weapons
  • Changed: Enabled by default showing of friendly nicknames while in photo mode
  • Fixed: Detaching from animation events
  • Fixed: Faulty bone name in tourniquet prone remove animation
  • Fixed: Typo in bone name for BTR-70 driver's getout hatch animation
  • Fixed: Disabled user action input context when user is ADS in vehicle turret
  • Fixed: Vehicle Assistance mode desync
  • Fixed: Voice got stuck in activated state when the player used either radio or proximity chat
  • Fixed: Nametags not being visible if too close to the edge of the screen
  • Fixed: Reloading BRDM-2 gun while in ADS would make the character exit the vehicle while using a controller
  • Fixed: Character actions were not getting interrupted if two or more players exited/entered vehicle at the same time, causing them to get stuck
  • Fixed: Camera shake persisted if player was moved into area after building destruction had started
  • Fixed: Explosion damage falloff, area, and fragment count calculations weren't using tweaked hitzone position
  • Fixed: Vehicle fire was damaging the buildings
  • Fixed: Supply duplication through the inventory

Playable Content

  • Changed: Disabled destruction on Fuel depot in Tutorial
  • Fixed: Combat Ops - Everon: Deliver Ammo/Intel objectives could not be completed
  • Fixed: Spawning construction truck too fast during Combat Engineering course caused soft lock
  • Fixed: Tutorial Fast Travel text could be cut off
  • Fixed: Potential error message when opening gamemaster without player spawned
  • Fixed: Use dynamic simulation only in the play mode
  • Fixed: GM was not showing saves in load menu
  • Fixed: Trying to load workshop save data regardless the save data result
  • Removed: Conflict: FIA ambient patrols around unused HQ base locations

Stability and Performance

  • Added: Multiple performance improvements related to multithreading
  • Tweaked: More efficient scene queries when destroying building interior
  • Fixed: Crash related to terrain data
  • Fixed: Crash when dumping GPU memory data
  • Fixed: Crash when loading packed data when inheritance of unrelated classes is encountered
  • Fixed: Destroying certain buildings sometimes froze/crashed the game
  • Fixed: Changing scenes with a controller headset plugged in sometimes crashed the client
  • Fixed: Crash when deleting a vehicle that was being avoided by another vehicle
  • Fixed: Possible Explosion crash

AI

  • Tweaked: Improved vehicle avoidance
  • Fixed: AI will not accelerate infinitely when avoiding a car
  • Fixed: AIs not spawning in certain conditions

Audio

  • Changed: Changes for barbed wire sound replication
  • Fixed: Sounds not terminated when out-of-range

UI

  • Added: "Action cannot be done" notification now "blinks" to catch the attention of the user
  • Added: Setting in Interface → Interactions → Disable Control Hint
  • Changed: Spacing between icons has been reduced
  • Changed: Interaction transition from icon to button now wait for 0.6s instead of 0.3s
  • Fixed: Mortar HUD was rendering on top of Hints
  • Fixed: UI - Task system - No item's description under "Destroy radar" tasks
  • Fixed: Action button and icon would sometimes overlap in frozen transition
  • Fixed: Interaction action background shadow was too small

Modding

  • Added: LongRangeSoundData property, where you can select if you want the sound to be sent reliably or not
  • Changed: LongRangeSoundComponent now has a name instead of an index property
  • Fixed: Crash when switching input language in Workbench Launcher window
More from Arma Reforger Experimental

Other announcements

All news
Game update29 Jul 20261.8.0.5 Experimental UpdateAttention Soldiers, We updated the Steam Experimental applications of the game. Xbox Experimental will release on July 30, 2026. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.8.0.5 Changelog Assets · Added: Values of AI visibility occlusion for grass · Added: Ability to mount Soviet Bayonet 6Kh4 on any SVD rifle · Added: US UGL Smoke Grenades…Game update19 May 20261.7.0.41 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.41 Changelog Assets · Added: Shovels in the inventory of Construction trucks · Changed: Color tweaks for M81 camo and M12 holster · Fixed: Grass obstructing cellar access at 076 051 on Kolguyev Vehicle sim…Game update5 May 20261.7.0.33 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.33 Changelog Assets · Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy · Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to…