Legates,
Just some bug fixes and improvements to the latest update!
Update Log:
- Fixed roman archers not counting ranged kills
- Fixed romans not counting pilum kills
- Fixed projectiles not hitting destroyable camp structures like walls and tents
- Fixed engineer units switching to guard duty during a transfer
- Fixed soldier menu to not allow background units to be selected
- Fixed engineers and archers not transferring backwards
- Fixed archer and engineer tents reverting to other tent types when relocating camp
- Fixed artillery not following the formation when their crew is killed/not present
- Fixed formation unit count not keeping track of officer deaths correctly
- Added new unit special override unlock. Acts as a failsafe in case quests are not loading right and preventing new unit unlocks
- Artillery now warp to their guard points when within a range, like other units. Acts a failsafe incase the machine gets trapped under the platform
- Increased roman archer range slightly
- Increased plate-like armor arrow deflection chance slightly
- Decreased barbarian archer accuracy slightly
- Decreased archer fire rate slightly