
New patch 0.1.57 is out on Steam :)
Mobile coming the next days.
Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart:
New:
New "Bingo Quest Board": Do daily Quests and get a bonus if you complete a row/column/diagonal! :)New achievements: Complete Quests, complete specific quests (e.g. Cinderella's Quest), damage/knockout opponents, Charge StarsNew item: Twilight Dust. 1/0 Level 6, 7 gold, 1 mana. Entrance: If the enemy in my slot has Stealth, remove their Stealth. Otherwise, give them Stealth.New shop roll animationAdded a wind and shine animations to some cardsImplemented an automated rank resetBalance:
Guan Yin: 0 -> -2 hpChameleon: when surviving, remembers damage takenAlpha Tanuki: 10/6 -> 11/7Back Protector: 0/15 -> 5/12, redirect all (100%) -> 66% of the damage to the front rowBottled Fairy added Entrance: For the fight I gain +1/0 for every Evil and +0/1 for every Good character on your board.Cat Choir: 3/1 -> 5/4Sunflower: 3/5 -> 6/5Star Girl: 2/5 -> 2/8Two-Faced Demon: added Iron WillYoung Tengu: 10/3 -> 11/5Dark Twig: Removed the non-Sunbathing Entrance. Aura: 25% -> 15% attack buff.Fire Mage: Can increase Stealth stacks by at most 1 per attackShadowlord Mustang: Aura is now based on starting stacks (Aura doesn't increase during fights)Circe's Cup added: If you buy me from the shop, you cannot deal lethal damage to your opponent in the next fight. Removed the "you can only find me once" clause.Pocket Egg: Level -> 6, 2 -> 4 goldNew art
Good Boy -> Good Boy Satchmo, Impatient Farmer by Ruang Sempit art studioLittle Mermaid by Rages ArifkiHero Helix by LeralasssFixes:
Fixed transform spells being able to transform into a quest character that is already in the shopFixed being able to reroll in 1v1 lobbies (should have the same hero selection for both players)Fixed Bearskin entrance preview going off after every actionFixed Bearskin entrance preview taking the hand row into account when showing the buffFixed Star Catcher not buffing by the correct amountFixed picking Bean + having a level infinity select queued up resulting in only a level 7 selectFixed the achievement list on the finish screen showing incorrect numbers (double the progress) if seeing the finish screen for a second time (e.g. game crash)