Bug Fixes:
Fixed an error that occurred when selecting a hero while owning The Healing Tree decoration
Fixed an issue where event-timers would pause after upgrading the Altar
Fixed an issue where continuously placing Wheat Field decorations would incorrectly trigger the "Place 3 Wheat Fields" achievement
Fixed an error that occurred when hovering the mouse over building locations while the game was hidden
Content Improvements:
Dropped items will now be automatically collected after 3 seconds (excluding Blueprints)
Added a "Collect All" button, located above the Sun Button (Boss Key), which can collect coins stored in houses, glory dropped by unconscious Goblins, and harvest wheat
"Favorite" has now been adjusted so that only red quality Heroes can be favored
Added a Trait Points Panel for Favored Heroes. Now you can see how many trait points a Hero has gained from Blessed Sacrifice
Captured Goblins can now help collect wheat
Improved the ESC exit function to show a confirmation dialog, and added a "Save and Exit Game" button to the Settings
Reduced the running speed of newborn Heroes to make them easier to click
Increased the coin storage capacity of all houses to allow for longer idle time
Increased the tax collection limit of the Goblin Tax Station to allow for longer idle time
Increased the drop rate of most decorations
Optimized the party disbanding operation to make it easier to trigger
Slime Turrets will no longer target captured Goblins
Other:
Changed the debug interface hotkey to F12
Improved the debug console to automatically pop up when an error occurs
Improved handling of the "non-existent Hero" issue, which can now be fixed by restarting the game
The game will no longer throw an error if it fails to retrieve Steam achievement data
Tips:
Enabling "Always Show Portraits" in the Settings will help you manage Heroes better. Left-click on a portrait to select a Hero, right-click to make the camera follow that Hero. While this doesn't completely solve the Hero management challenge, hopefully it can help those who haven't used this feature to improve their gameplay experience a bit.
Future Optimization Preview:
I've seen many friends mention issues with difficulty managing Heroes and confusing party operations, which will be the focus of optimization in the coming period. Besides, I will address balance issues such as insufficient Glory gains as well as high hero-recruitment prices.
The party system is indeed quite troublesome—the operation range is small and prone to accidental clicks, and the actual effect is quite limited. My original idea was to make this a more auxiliary feature with a lighter presence, but it seems that everyone is being troubled by this feature, which is not what I expected. In the future, I may consider automating Hero parties so that no manual operation is needed, or only minimal intervention with Hero AI is possible.
Thank you all for your feedback, your likes and criticisms. Every suggestion is incredibly valuable and has helped me understand the Loafing Town community better. I've carefully reviewed all the feedback, and I will seriously consider each issue and gradually make effective improvements to the game.