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Not My WarNewsUpdate v1.1.3.0
In-game event

Update v1.1.3.0

Not My War · published 28 Nov 2025, 22:55 UTC · build 20985958

All newsPlayers around this dateRead on Steam

🎮 Gameplay

  • Added new final scene!

  • Added current area display to the map! So now you can check the map to see where you are!

  • Added map in fast travel (sewer system) menu, so you know were you are going!

  • Now map icons disappear if they are no longer relevant! (If you already opened a door, picked an upgrade or rescued an NPC, the icons will no longer be visible). This make its easier for players to know what is left to do, so they don't get lost and know what's pending

  • Fixed Security Cameras not being able to spot you when you were just below them

  • Reworked internal picked items system

  • Changed anti-aliasing method from TSA to FXAA to avoid time accumulations flickers

  • Now your save gets deleted on game over! (This was intended from the beginning, we just forgot about it)

  • Added alternative bindings for some actions (now you can crouch with "C" or "Ctrl", what feels better for you! Quick map has also multiple alternative inputs, "M", "Caps Lock" or "Z")

  • Adjusted first Phantom patrol points so it does not get stuck

  • Fixed the preview parable effect (it should have been a discontinued line but was wrongly implemented)

🖱️ Controls & Camera

  • Reworked camera completely. Now aiming is decoupled from panning, which gave us better control over how camera behaves for mouse and gamepad

  • So, we were able to implement specific logic for each input method and state (normal, panning, aiming)! Making the experience much more enjoyable for both input methods

  • Also, now panning with mouse only happens when "Space" is being pressed, so players can move the mouse freely without triggering panning, which caused a lot of players playing with the camera always panned and gave them a hard time

  • And lastly, now you can change gadgets while aiming! So it's easier to throw multiple gadgets at once!

💾 Saving & Progress

  • Picked up items save logic has been refactored to centralize it, making it easier for us to debug and making it more robust so there are no issues of items not correctly being marked as picked up

📋 Menus & UI

  • Adjust the "Laser Module" sprite to it fits the inventory grid better

  • Fix HUD hiding in the middle of cinematics instead of at the start

🐛 Bugs

  • And of course, lots of bugs fixed and small adjustments to improve the experience!


Thanks for playing! Found a bug? Report it here or let us know on the Steam forums 🦦💙


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In-game event21 Nov 2025Update v1.1.2.0🎮 Gameplay · Fixed an issue where you could push NPCs and robots way too easily · The bunker door is now always open (it was easy to miss!) · Added a nice fade-in effect when you spawn 🧱 World & Collision · Fixed several spots where you could clip through or get stuck: · Tank in the tutorial · Robot arm area after the bunker · Area after the giant log · Refinery bridges and entrance · Fast Tr…