
Hello everyone!
We've got some very useful updates for this week.
You can now do the following:
- Change the rotation and position of already placed objects
- Rotate objects sideways (Third axis)
- Reset rotation to default
- Change scaling, rotation and snapping increments
All tutorials have been updated to show you how to do the above.
Some other updates:
- The two AI conditions "Time in seconds since entered state" and "Time in seconds since battle started" now allow entering decimal values for time.
- The transformation joints: rotator, slider, hinge now allow entering exact transformation values instead of having to select them from a drop down.
- There is a new transformation joint called "Scaler". This allows you to scale objects with your transformations.
Next week we should be adding some extra weapons plus other stuff.
Enjoy and see you again next Friday!