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AstronarchNewsCleric Buffs, Item Buffs, & Much More (v.1.3.0)
In-game event

Cleric Buffs, Item Buffs, & Much More (v.1.3.0)

Astronarch · published 17 Feb 2021, 13:35 UTC

All newsPlayers around this dateRead on Steam

Hey all,
This is the last big patch before the new hero and item unlocks. Enjoy!
~ Dale

Patch 1.3.0

General Changes:

  • Steam trading cards and community items are now available.
  • Bosses and elites can now be affected by Disarm/Silence/Stun. The time of the effects are reduced by half. After spending 4 seconds total of being under one of these effects, they become immune to all three effects. Having multiple of the effects at the same time does not make the boss become immune quicker.
  • Protected buffs are now visible and have a purple background.
  • Protected buffs, normal buffs, and debuffs are now sorted in to their groups above the target's head.
  • The Corruption level is now displayed on the scroll icon during a run.
  • The chance for the same type of ability orb to drop many times in a run has been reduced.
  • The Interstellar Seller event is now slightly less favorable past Corruption 6.

Hero Changes:

  • Bloodmage passive ability - The damage dealt to your target is no longer piercing.
  • Cleric passive ability - The damage from healing now always hits your current target.
  • Cleric passive ability - Now also grants Shield equal to 30%/60%/90% of your healing received.

Item Changes:

  • Bandit Hood (common) - Has been reworked. Now is a rare, grants Hidden, and has a chance to find Gold on attacks.
  • Primal Thirster (common) - Buffs last 4 seconds > 5 seconds.
  • Mage Seeker (common) - When an enemy uses an Active Ability, deal 30/60/90 Piercing damage to them > When an enemy uses an Active Ability, deal 50/100/150 Piercing damage to them.
  • Bound Elements (common) - Every 3/2/1 times you Attack, apply either Frost or a Burn for 50% Attack Damage over 10 seconds to your target > Every 3/2/1 times you Attack, apply Frost and a Burn for 75% Attack Damage over 10 seconds to your target.
  • Fool's Crown (common) - Attackers have a 25%/50%/75% chance to grant you a Minor Blessing > Attackers have a 50% chance to grant you 1/2/3 Minor Blessings.
  • Crystalline Protector (common) - 15/30/45 Starting MP - At the start of combat, gain 150/300/450 Shield > 15/30/45 Starting MP, 5/10/15 Defense - At the start of combat, gain 250/500/750 Shield.
  • Bone-Spike Armor (common) - Now applies a Bleed (at 2x the previous value) instead of instant damage when attacked.
  • Noble Ward (common) - At the start of combat, gain 1/2/3 Negate > gain 2/4/6 Negate.
  • High Elf Claymore (common) - Your Attacks have a 20%/40%/60% chance to deal an additional 50% Attack Damage to your target > Your Attacks have a 20%/40%/60% chance to deal an additional 100% Attack Damage to your target.
  • Royal Morningstar (rare) - Your Attacks have a 15%/30%/45% chance to Stun your target for 2 seconds > Your Attacks have a 20%/40%/60% chance to Stun your target for 2 seconds.
  • Prized Scimitar (event) - Your Attack is set to 60/70/80. Your Speed is set to 1.6/1.5/1.4 > Your Attack is set to 70/80/90. Your Speed is set to 1.5/1.4/1.3.
  • Prized Regalia (event) - Your Max HP is set to 800/900/1000. Your Defense is set to 50/65/80 > Your Max HP is set to 900/1000/1100. Your Defense is set to 60/75/90.

Bug Fixes:

  • Fixed a rare crash when the settings file has an incorrect configuration.
  • Fixed a rare crash involving Primal Thirster.

Official Discord: https://discord.gg/5cBSPKk
Suggest an item: https://steamcommunity.com/app/1234940/discussions/0/3112519935871756454/

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