The Wildmage's passive ability now deals damage to all enemies when attacked while the Wildmage has any Shield, not when their Shield expires.
The Wildmage's passive ability damage when attacked has been reduced - 50%/100%/150% > 25%/50%/75%.
The Warlock's passive ability text has been updated to better clarify it can only activate once per hero.
The Warlock's passive ability now has an animation when a soul is reaped.
Enemy Changes:
The Hydra (act 3 boss) - Max HP 2500 > 2200.
Item Changes:
Fenrir's Bane (common) - Now applies additional stacks of Frost when upgraded.
Unstable Orb (rare) - Has been reworked. It now has a chance to apply a Minor Curse to attackers.
Calamity (ancient) - Your Attacks deal an additional 30%/60%/90% Attack Damage to all enemies > 35%/70%/105%.
Deathbringer (ancient) - Your Attacks have a 7%/14%/21% chance to deal an additional 300% Piercing Attack Damage > Your Attacks have a 5%/10%/15% chance to deal an additional 666% Piercing Attack Damage.
Neb's Crystal Weaver (ancient) - Now also grants 5/10/15 Defense when activated.
Bug Fixes:
Fixed a rare crash involving Crown of the Banshee.