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LA: Streets of SorceryNewsWeekly DevBlog Update
Community

Weekly DevBlog Update

LA: Streets of Sorcery · published 10 Nov 2025, 12:50 UTC

All newsPlayers around this dateRead on Steam

Hi there,

The narrative threads are coming together, and we’re weaving a tapestry we can’t wait for you to get tangled in. Hope your week’s been more fruitful than a troll’s herb garden (and significantly less smelly).

This week’s survival tip from the magical realms: Befriending a gremlin in the IT department seems like a good idea, until it «optimizes» your crystal ball to only display chaotic inter-dimensional cat videos.

On our end, the creative engines are roaring. Here’s a sneak peek at the progress:
• Conjured 131 fresh renders, framing moments of raw power, subtle tension, and electric connection.
• Orchestrated 9 new animated sequences designed to pull you deeper into the story’s emotional core.
• Designed concepts for new activities that’ll make the city’s nightlife even more immersive.
• Applied the final touches to the dialogues for two upcoming scenes, making sure the wit is as sharp as a vampire’s smile.

That’s the latest brew from our cauldron. You’re the catalyst that makes all this possible. Thanks for walking these enchanted streets with us. Never forget you’re part of the crew.

Until next time,
Bear In The Night team.

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