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Warhammer 40,000: Speed FreeksNewsBig HIT-REG Improvements + More
In-game event

Big HIT-REG Improvements + More

Warhammer 40,000: Speed Freeks · published 17 Jun 2025, 12:23 UTC

All newsPlayers around this dateRead on Steam

BIG NEWZ LADZ!!!

Hit registration on enemies has been much improved, meaning your weapons will actually hit your target as intended!

There are still some edge case issues left though, so we plan to do more work in this area to tighten it up even further. This update makes it so you don't have to compensate for network lag by leading your shots in front of where your target is heading. There are still instances where damage is not registered at all, but these are more rare and due to specific interactions that we will be looking into.

We're very happy with this change and we're sure you will be too. ːsteamthumbsupː


NOTE: We expect there to be some balance issues for certain vehicles now that hit-reg is improved, so we'll be keeping an eye on feedback and releasing a patch ASAP to address those issues if they arise.

Another important change to the game with this update is Host Migration.

Now if a host leaves, the game chooses the person who had the lowest ping to become the new host, and all players in that game join a new match with the same map and settings.

If a host leaves after 75% of the match has been completed, the new match will use the next map

This is not a perfect solution, but still a much needed improvement from just being disconnected and taken back to the menu if a host leaves. Either way, it's worthy of a WAAAGH!

On top of these two major things, we've also got a bunch of changes/fixes in the list below.

NETWORKING

  • Huge Hit Registration improvements (see above)

  • Host Migration (see above)

  • Quick match will now try to avoid matching against high ping matches.

  • Bug fix for potential lock-up when clients join a match.

  • Added server name to scoreboard. This is disabled when using streamer mode, which replaces player names with orky ones.

  • Fixed issue with Steam Cloud not working for some people

  • Leaderboards should be updating more consistently

KILL KONVOY

  • Bombs now spawn slightly further away from Stompas

  • Delay before a new bomb spawns increased to 110 seconds (from 90), making it more difficult to detonate multiple bombs back to back

  • The duration the Stompa is stunned after a bomb is detonated reduced to 2 seconds (from 5)

MISC

  • The Trukk unlock challenge specifies what you actually have to do now

  • Wartrike "hit two enemies" challenge reduced requirement to 15 times

  • Fix for scoreboard getting stuck in the HUD if player spams input

  • Added tips about drifting, plus info on the vehicle help screen

VEHICLES

Due to the hit reg improvements, the vehicles will need some rebalancing. Please share your feedback with us on Discord!

GROT MEGA TANK

  • Rokkit cooldown decreased to 5 seconds (from 7),

  • Health decreased to 230 (from 240)Seems like the general opinion is that Rokkit is more of a niche weapon pick right now. So, a usability buff to the Rokkit and a small hit to the GMT's overall health seemed to be a good balance.

LOOTED WAGON

  • Lobba damage increased to 50 (from 40), damage falloff set to [50, 0.5] > [200, 1.0] (from [50, 0.5] > [150, 1.0])Lobba changes explained: It now deals 25 damage at point blank (increased from 20), deals 40 damage at 150m (same as before), and 50 damage at 200m (from 40). Hitting a 200m lobba shot needs to give the dopamine hit it deserves

KUSTOM BOOSTA-BLASTA

  • Speed reduced to 81 (from 85)

  • Heated Rivet Kannon gets a proper cooldown indicator

SHOKKJUMP DRAGSTA

  • Unstable Shokk Rifle damage reduced to 8 (from 9) [already in previous update]

RUKKATRUKK SQUIGBUGGY

  • Squig mine damage reduced to 9 (from 12.5)Since the reverse falloff was removed, the burst of primary fire + dash + 37 damage from mines was pretty crazy, so this cuts 10 damage off that burst

TRUKK

  • Fixed severe issue where the rear guns weren't doing damage. The Trukk should be much more useful now ːsteamhappyː

  • Slowing effect of Get Stuck In ability duration reduced to 2 seconds (increased fire rate still lasts 3 seconds)

  • Trukk tips and rolls over less (hopefully)

  • Acceleration increased -->

  • Range on all guns increased by 25m [already in previous update]

Y'all will certainly enjoy the better shootin' due to hit-reg improvements, plus the rest of the changes.

We're still working on new content and features, and will have a roadmap for you to look at soon. Until then, 'APPY KRUMPIN', YA GITS!

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