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BlenderNewsBlender 4.5.9 LTS Maintenance Release !
In-game event

Blender 4.5.9 LTS Maintenance Release !

Blender · published 21 Apr 2026, 08:31 UTC

All newsPlayers around this dateRead on Steam

Blender 4.5.9 LTS features important bug fixes. It is released on the v4.5 - Stable - LTS branch. You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.5 - Stable - Stable.

Patch Notes

* Using multiple render layer nodes in GPU compositor fills up VRAM. (#155639)
* Fix: FCurve Settings RNA paths broken. (007ec77047c)
* Line Art modifier has incorrect boundary on ortographic camera sensor fit vertical. (#155591)
* Editing custom prop of 'Temp' type in °C/F crashes Blender. (#155418)
* Fix #154685: Grease Pencil: Noise modifier creates discontinuity. (#155370)
* Quick Favorites: some quick favorites are not removable from the menu. (#155581)
* Regression: Compositor: Stereo multilayered OpenEXR doesn't select the correct image. (#156200)
* Compositor: Assert in vulkan code, when rendering compositor in backdrop view. (#152536)
* LineArt: Make intersection lines follow face mark filtering. (fa17e7e6a42)
* LineArt: Collection intersection flags and priority inheritance not working. (#156431)
* Badly filled out Keying Set with Armature causes crash. (#156643)
* Fix #154120: Offset setting does not affect surface placement. (#154157)
* Normalize in graph editor no longer centers flat curves. (#156273)
* Python error in *Quick Liquid* operator with *Shade Auto Smooth* (object_quick_effects.py). (#156134)
* Fix: crash when loading file from within asset library. (45721454be3)
* Fix: collection preview lost when writing via bpy.data.libraries.write(). (b2ac8f0e3d0)For a detailed list of bug fixes in each release, see 4.5 LTS releases on blender.org

LTS Program


Learn more about the LTS program on blender.org

Stay up-to-date


You can follow Blender on social media:Keep reporting any issues you find to make this LTS the most stable release ever !Happy blending,
The Blender team

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