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Underkeep DemoNewsNews from Underkeep: Classes, Races & Skills
Community

News from Underkeep: Classes, Races & Skills

Underkeep Demo · published 4 Nov 2025, 16:17 UTC

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Some of you have been asking about how skills and classes will work in Underkeep, and we’re happy to finally share a few concrete details. This is what we are currently planning and working on. Though, as with all things in development, details may still change by the time the game is complete.Races planned: Human, Dwarf, Horemount, Raven, Elk, and Yah-Ti. Each brings its own strengths and weaknesses to your journey.

Classes currently in the game: Warrior, Voidcaller, Archer, and Wizard.
Coming next: Thief and Blood Mage.
Nice-to-have (someday): Paladin and Runecrafter.

Every class is designed to have two specializations that guide your hero down a distinct path. On paper, each class has around 9-12 skills, most of which are still being refined and balanced.The system is simple: one skill point per level, and each skill can be leveled up to five times.When it comes to using these skills, don’t expect us to reinvent the wheel - sometimes it’s better when things are where you expect them to be. So yes: the Voidcaller will heal, the Wizard will rain destruction, and the Warrior will smash things very hard.But we’re also grinding some fresh flour for the mill:·         Auras that passively affect your whole party.·         Synergy skills that combine or boost each other when used together.·         Passive perks for long-term character growth.·         And, in the future, even some cooldown-based abilities to shake up your tactical choices.We’re aiming for the right balance between familiarity and discovery, keeping the dungeon crawler feel while borrowing a few richer mechanics from more complex RPGs.What are some iconic skills you remember from your favorite RPGs, the ones that defined your playstyle or stuck in your memory long after the adventure ended?

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Community21 Jul 2026The Road to ReleaseWe have some exciting news. Underkeep is now playable from beginning to end. The only bad news? For now, only we get to play it. Every major area, dungeon, and story chapter is now in place. While plenty of polishing remains, the entire adventure can finally be played from start to finish. That also means internal beta testing has officially begun. We spend our days doing things that are far le…Community30 May 2026Closer to the DepthsWe Are Getting There. Almost. We are slowly approaching the point where we can finally talk about a release date. Not just yet. But we are getting closer. A Lot Has Changed Since the Demo Since Next Fest, Underkeep has grown quite a bit. Not only in content, but also in atmosphere, systems, encounters, and overall identity. Some parts of the game became darker. Some stranger. Some things are be…Community19 Apr 2026Underkeep - News From the DepthsOnce again, thank you to everyone who played the demo during Steam Next Fest and took the time to share your thoughts. The feedback, bug reports, balance suggestions, and discussions on the forums have been incredibly helpful. Of course, not every suggestion can make it into the final game, but your feedback helps us clearly see which topics matter most to the community. Here is a short summary…