Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
HYPERVIOLENTNewsSurprise Content Update 3 + Development Update!
Community

Surprise Content Update 3 + Development Update!

HYPERVIOLENT · published 14 Apr 2025, 16:59 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

It is with great excitement that as a part of the Lovecraftian Days event, we bring you a surprise Content Update #3 for HYPERVIOLENT. We know that you have waited patiently, through our rocky development roadmap, and we'd like to thank you with this bonus content.

Watch on YouTube

This update to the game addresses numerous bugs, performance issues, community suggestions (such as controller support, higher resolutions), and provides more depth to the game's immersive-sim mechanics.

Before we fully launch the content update to the public, though, we will open a beta branch on Steam where the update will be available to play for anyone who owns HYPERVIOLENT. The reason we're doing this is to make sure the build with the current update is stable and contains no major issues. After we're sure it's good to go, we'll update the public branch with the current update too.

To access the beta branch, head to your Steam Library, right-click HYPERVIOLENT, left-click Properties, left-click Betas and from the drop-down menu select the option "update_beta". Your game will then update to the desired version. We can't wait to hear what you think!

The whole list of changes and additional content can be found below the article.

The lead developer has also prepared a personal statement regarding the game's upcoming full release that he'd like to share with you.

"Greetings, HYPERVIOLENT fans and critics alike. I wanted to take a few moments to thank each and every one of you for your continued support, feedback, and interest in this passion project of mine. What started as a small billboard sprite experiment in 2018, has taken on a life of its own, with now thousands of people exploring its haunted corridors in search of answers for what really happened on Commodus Asteroid 27-C. Firstly, let's address the roadmap. The game has now been in Early Access for a little less than two years, which is behind schedule, and in that time, I've learned alot about what the community expects, and exactly how difficult it can be to develop a full-blown indie game. As we leave Early Access in the coming months, I will be a lot more active in the Fulqrum Discord, and in the Steam Discussion forums, answering questions and taking feedback.

Some people have pointed out apparent development inactivity in the year of 2024, and while we never stopped developing, there were definitely reasons for the slowdown. I experienced the sudden loss of both of my parents, as well as the death of a close-friend and frequent collaborator on the game itself at the end of the year. During this time we also restructured our studio, resulting in HYPERVIOLENT now being finished under the nfoPRINCE banner, one formed especially for this game.

All this to say, I know it's been a journey, but my unwavering mission is to deliver a truly unique video game, sincerely developed through trial-and-error. This game is unapologetically retro to its core, its design choices are deliberate, and sometimes divisive, and dare I say: it is not like other games of our time. If those are things you can get behind, then please follow us on the remainder of this HYPERVIOLENT adventure.

Stay tuned.”

- Daniel K

Change Log:


New Features:

  • Added a new eldritch horror enemy, the 'XRG', to Biodeck level
  • Added support for 3840x2160 resolution
  • Added bindable controller support
  • Added deeper lore, datapads and terminals to the first 3 levels
  • Players can now save logs from terminals to their data-pad, useful for saving password and pertinent information
  • Datalogs can now be looted from corpses
  • Added Kicking melee attack (default keybind is 'F'), the player can kick while performing other attacks and using weapons. The player can also kick the Surgeons' to force them to open their helmets.
  • The Player can now look down, and see their legs at all times.
  • Weapons now have a durability stat that decreases with combat usage
  • Two new items: REPKIT, MTI Cruncher
  • Weapons can now be repaired with the REPKIT, using materials the player's has stripped from excess items, using the MTI Cruncher
  • Added seven achievements:
    • Fullauto
      • Fire 1,000 rounds total.

    • Precision I

      • Get 25 headshots.

    • Precision II

      • Get 100 headshots.

    • Unyielding

      • Finish the early access game on Survival difficulty

    • Clean Sweep

      • Eliminate every enemy in a level.

    • Balboa

      • Eliminate 50 enemies bare-handed.

    • Hardline

      • Complete a level without dying.


Improvements & Bug Fixes:

  • Improved performance and playability on Steam Deck
  • Improved grenades
  • Reworked most Enemy AI
  • Fixed bugs some users were having with models / textures not loading / missing
  • Discarded items now look more realistic as they fall, and also spin / float in zero gravity
  • If the player gibs an enemy, that enemy's loot will now be thrown out into the world to be collected, instead of being vaporized.
  • Improved performance on some machines, specifically machines with on board GPU AND a dedicated GPU
  • Fixed crashes when loading a save on the Viscera Of Commodus level
  • Fixed issues with GAMMA settings, the user can now properly darken their screen
  • Fixed falling through the map in multiple instances

HYPERVIOLENT is leaving Early Access soon :eyes:

More from HYPERVIOLENT

Other announcements

All news
Esports5 Mar 2026Hyperviolent Dev Stream RecordingGreetings, everyone! A couple of weeks ago, we blasted through Hyperviolent on Twitch in the company of its main developer! While wandering through the space station, we talked about the game’s unique nature, the quirks of its development, and the state of indie gaming from a developer’s perspective. And for those who missed it, we recorded everything! You can now catch up on our YouTube channel.Esports30 Jan 2026Hyperviolent Dev Stream and GiveawayGreetings, everyone! Recently the team of Fulqrum started to stream on Twitch again. And their next broadcast will have a special guest. A sole developer who created a Hyperviolent through sheer determination and power of will. And to celebrate this fact, we are conducting the Hyperviolent giveaway. To participate, just leave a comment under this post. We will choose 3 winners on the day of the…Sale23 Dec 2025Hyperviolent is on a Winter Sale!Merry Christmas, everyone! It’s Steam Winter Sale time! And if you wish to brighten up your holidays with some good ol’ pixelated hyper-violence, we have some great deals for you. To start, Hyperviolent itself is on sale with a 20% discount until 5th of January. But wait, there’s more! You can delve even deeper into the madness with our “Gore, Sweat and Pixels” bundle, which adds Bloodhound and…