Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MateEngineNewsMateEngine 2.5.0 - Polishing Update
In-game event

MateEngine 2.5.0 - Polishing Update

MateEngine · published 16 Oct 2025, 19:00 UTC

All newsPlayers around this dateRead on Steam

MateEngine 2.5.0 – The Polishing Update

MateEngine 2.5.0 focuses entirely on refinement and user experience. Countless small bugs, jitters, and inconsistencies have been removed to make the overall experience smoother, more stable, and natural. This update introduces no new features but improves performance, responsiveness, and internal reliability across all systems.

VRMLoader Update

  • Added full support for VRM files using the Standard Shader

  • Added full support for VRM files using the UniGLTF/UniUnlit Shader
    These changes ensure that more avatar types load correctly and consistently, both in Editor and Build mode.

Performance Updates

  • Reworked VRM SpringBone logic — same visual quality, now with 50% less CPU load

  • Optimized MateEngine’s component network, reducing overhead by 25%

  • Refined physics engine, resulting in 15% lower CPU usage during runtime

  • Improved caching system across several core modules, providing smoother performance on low and mid-tier PCs
    (Note: This does not bypass minimum system requirements — hardware below spec will still experience reduced performance.)

Fixes and Improvements

  • Fixed #316: Avatar number slot being cut off due to window size or position

  • Fixed #307: Language option not working correctly on the tutorial page

  • Fixed #314: Certain idle animations playing too fast

  • Fixed an issue where the avatar “Lazuli” had stockings clipping through shoes

  • Fixed an issue where some VRM models appeared with closed eyes when sitting on windows or the taskbar

  • Added an option to enable or disable mods during runtime.
    (Some mods may still require a restart to apply or unload correctly. Restarting MateEngine after installing new mods is recommended.)

  • Fixed a critical issue that completely broke the Custom Dance Player for the main avatar (“Zome”). This caused animations to freeze until MateEngine was restarted. The issue has been fully resolved.

Window and Taskbar Sitting Improvements

  • Fixed/Improved #317: Avatars sitting on windows or the taskbar no longer glitch during vertical mouse movement. Movements are now smoother and more natural, making sitting interactions feel more stable and realistic.

Internal Changes

  • Removed all warnings caused by missing scripts

  • Cleaned and reorganized deprecated code and methods

  • Improved internal consistency across multiple systems to make future updates faster and more stable

More from MateEngine

Other announcements

All news
In-game event25 Aug 2026MateEngine X3.4MateEngine 3.4X A little thing... i am still alive... so is MateEngine! it is still under developement... just slowed down... but here have some neat things until even bigger things will happen in future :) Changes: * Changed the walking Max Speed from 2.5 to 3.0 * Changed the walking Max Cycle from 1 Second to Max 2 Seconds. Animations: Walking: * Updated the standard walking animation to a mo…Major update19 Jan 2026MateEngine X3.3MateEngine X3.3 Avatar Walking on Desktop (Experimental) We heard your feedback and worked on it. Avatars can now move freely on your desktop. When an avatar is idle, it can walk on its own to the left or right. If the avatar is not idle (for example, dancing or playing another animation), it will not walk away. This feature is experimental and can be enabled in the Settings menu by scrolling a…Community15 Dec 2025New Updates SoonHello Silly Goobers! You may think, “Oh, there hasn’t been an update for a month.” Sometimes we humans need a vacation and a break from certain things in life, and that’s exactly what I did. The break is over, and I’ll soon be working on updates that mainly focus on fixing reported bugs. After those smaller bug-fix updates, I’ll introduce two new features I’ve been working on secretly in the ba…