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AerutaNewsAeruta Full Release is Now Live! 🎊 Launch Sale - 20% OFF!
Steam news

Aeruta Full Release is Now Live! 🎊 Launch Sale - 20% OFF!

Aeruta · published 5 Nov 2025, 18:02 UTC

All newsPlayers around this dateRead on Steam

Hello, everyone!

This is the Aeruta development team.

Thank you so much for your continued support of Aeruta.

As of today, Aeruta has concluded its approximately one-and-a-half-year early access period and officially launched as a full release!

First and foremost, we would like to express our deepest sense of gratitude to all of you for your support until now.

We've collected extensive user feedback and suggestions from you all that have led to various improvements and developments of the game.

Aeruta is a game that we've developed alongside all of you, and we hope that now you'll enjoy it to your heart's content🦊🧡

Don't miss the new promotional video we've released for full release!🎬

Additionally, starting today, we are holding the final sale using the early access price!🎊

During this period, you can purchase Aeruta at 20% off the early access price of $14.99, bringing the price down to $11.99.

When this promotional period ends, the regular price will be set at $19.99, so don't miss this chance!

Sale Period

Wednesday, November 5th, 2025 ~ Wednesday, November 12th 10:00AM PST

Price

$14.99 → $11.99


The following patch notes detail the additions and changes arriving with this update to the official version.

Please check below for details.

November 5th, 2025 Patch Note

New Content

  • Addition of the Third Island along with related monsters, bosses, materials, bread, and badges.

  • Addition of the Third Island's new weapon, the Rapier.

  • Addition of challenge mode "Hero's Path" to face off against even stronger enemies in dungeons.

  • Addition of Level 5 and 6 for residents' friendship stories.

  • Addition of a new "Recollection" feature that allows you to revisit previous friendship stories.

  • Increased the level caps for each building in Bakersfield.

  • Addition of“Weapon Modification” which allows you to apply random additional stats to each weapon.

  • Addition of the "Patti Ranch" where you can tame and raise Pattis.

  • Addition of Steam achievements.

System Updates

  • The maximum number of coins you can hold has been changed to 9,999,999.

  • Progressing through friendship events no longer ends the day.

  • Upgrading the oven no longer increases the maximum number of loaves that can be baked at once.

  • The frequency of trash appearing now changes based on the number of visitors.

  • We have removed the litter reduction effect from the “Streetlight” facility, as we have changed the system so that when Patti picks up trash, it is converted into items.

  • Upgrading the oven now increases the speed at which bread pops out (Hot and fresh!)

  • Added a research level to the Badge Shop, and now purchasing a certain number of badges will unlock new ones.

  • Reduced the speed that bread escapes from the oven.

  • Since bread that escaped from the oven is fresh and lively, we've raised its selling price accordingly.

  • Lured by the delicious aroma of bread, the friends from Bakersfield now also come to the bakery as customers!

Adventure Related Adjustments

  • Boss Material Adjustments

    To address complaints about bosses not dropping enough materials, we've changed the specifications.

    Defeating a boss will now always drop one material, with an additional chance to drop up to two more materials.

    Overall material acquisition efficiency has improved by approximately 50%.

    On the other hand, we adjusted the value per boss material to one-third of its original amount.

    However, to ensure that the many users we've gathered so far don't lose out,

    Loading save data from the Early Access version will automatically triple the number of boss materials you currently possess.

  • Made it possible to end your adventure early by selecting the leftmost room on the stage selection screen during your adventure.

  • When you share bread with companions you meet during your adventure, you can now receive stage materials as a reward.

  • We have integrated calendar effects for “Day of Conflict” and “Day of Fortune.”

Battle Related Adjustments

  • Adjustments to the Skill Tree

    To enhance the enjoyment of skill building, we have added new effects to some skills and modified existing effects.

  • Shield and HP Adjustments

    Since the shield had no time limit and effectively functioned as increased HP,

    we have set a duration for the shield and adjusted it to serve as a short-term defensive measure.

    This change allows recovery actions to play a greater role in enhancing long-term survivability.

  • We have reduced the cooldown for dash dodges, and when dodging successfully, the cooldown is further reduced.

  • When you continue holding the directional key input after evasion ends, you can now continue moving at full speed, reducing the feeling of interrupted control.

  • We've changed the movement speed cap to 150% and made it affect running animations as well.

  • We have adjusted the values of multiple skill badges.

UI Related Adjustments

  • We have changed the movement speed displayed in character information to a percentage format.

  • You can now access your bag in the world map.

  • When a bakery assistant is not assigned, a hint will now appear next to the Open Bakery button.

  • Notifications will now appear on the adventure preparation screen when new bread or badges are available.


Finally, we would like to express our sincerest gratitude once again to everyone who has supported Aeruta.

The entire team is overjoyed to finally present the completed version of Aeruta to you all.

We plan to continue improving and revising existing content as well as adjusting new content based on the feedback we receive from everyone.

We look forward to your honest feedback to make Aeruta even better!

Thank you all for your support of Aeruta.



X(Twitter): https://x.com/Aeruta_official

Website: https://aeruta.startgravity.jp/

*All images are from in-development gameplay

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