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Angels Fall FirstNewsUpdate 29 hotfix #2
In-game event

Update 29 hotfix #2

Angels Fall First · published 13 Mar 2025, 16:32 UTC

All newsPlayers around this dateRead on Steam

Hey there AFF Community!

A quick patch today to squash some remaining bugs as we inch towards the 1.0 release. For safety and convenience we decided to put these smaller fixes out now, so that everyone who might come onboard during the incoming sale has a smoother experience with the game:

Less derpy turrets, less in-your-face-grenade-duplication, less jank around prestige and achievements, fixes to map visuals and collision

We will follow this up with a release of the tutorial section of the game, which required some bigger changes and needs at least a couple more weeks of internal QA.

And after that, well, the main event - the end of Early Access. Very likely with some new content, although we’re still finalizing the list of what will actually go into the 1.0 version and what might be introduced afterwards. Watch this space to know more!

As usual - for feedback, or just a lovely chat with the devs, hop on our Discord server!

Onwards and upwards!

Hotfix changelog:

  • Fixed deployable turrets (MG/flame/plasma) being nearly unresponsive, flipping between targets and rarely deciding to actually fire at one
  • Fixed nearly-overcooked grenades exploding in your face twice
  • Fixed the USN briefingroom spawn point rotation - would start players looking at a corner of a wall instead of into the briefingroom
  • Prestige and player stats check (cmd/cmb/sup) on main menu launch and after prestiging on the loadout screen (would only happen on map-end before)
  • A more telling message for when you have multiple camos pending for prestiging
  • Prestiging now correctly saves the resulting stat levels (seemingly did not happen if done without completing a match afterwars, crashing, doing it from the main menu etc.)
  • Fixed some boarding tubes having incorrect material and lighting
  • Using incendiary/shock/corrosive ammo in vehicle weapons will now also correctly count towards related achievements
  • Rerouted how awarding kills for destroying boardingpoints is done
  • Fixed a number of cases where explosives wouldn't attribute hits to the owner
  • Fixed some logspam and glitches when trying to swap weapons
  • Changed the Headcount achievement to be 100 headshots, at 200+ meters range (down from 200 at 250+)
  • Fixed the B2 point spawn on Lukather
  • Miscellaneous collision fixes across maps, especially around droppods
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