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SintopiaNewsDev Log #1 | New Content & November Playtest
Community

Dev Log #1 | New Content & November Playtest

Sintopia · published 29 Oct 2025, 13:58 UTC

All newsPlayers around this dateRead on Steam

Hello again, Administrators! 

To begin, we’d like to thank you all for the kind words and passion you expressed for Sintopia following the news that we’re moving to a full release in 2026. We know it was disappointing for some of you, but we take some solace in your excitement for the game – and we can’t wait to get Sintopia in your hands soon with the next playtest in November. 

November Playtest (No day limit)

The demo has done a wonderful job so far, but we want to provide a new way of gathering player feedback which does not have an in-game limitation. Here comes the playtest: a fresh build with new features, playable in full, without a built-in limit. Besides being able to play past day 12, you will find new Hell Buildings, a new Spell, a new Role Model and a lot more exciting stuff (stay tuned for more details). We will also provide unlimited Prestige Points so you can experiment with Boons without the need to farm.

Sintopia’s demo will be turned off on October 31st, making way for the first playtest, which will be available on Steam from November 28th. It will run for 4 days, be sure to try the game out!

However, two annoying disclaimers. First, playtest data will reset, and won’t persist after the playtest. Secondly, the playtest build will be English only, due to fresh additions that we haven’t had time to translate yet.

New Key Art 

We’ve been working on recreating a visual identity that accurately represents the scale and mayhem of Sintopia!

Full Release Content In Progress

We’ve been sharing a few sneak peeks at what we’ve been working on in our community Discord.❗Please note that not all content showcased below will be available in the upcoming playtest.

Waiting Booth 3000

The Waiting Booth 3000 is automated, processes Souls very quickly (around 4 seconds) and doesn’t require a Secretarimp. 

For returning players, it’s the first “upgraded building” you will deal with. Upgraded buildings work the same as their cheaper counterpart, gameplay-wise, but with better stats and new visuals. You can either build the upgraded building directly as you would with any building, or upgrade an existing building from its menu. In that case, the upgrade will be reinstalled in place, retaining its original position and assigned Imp – also recouping the bulldozing cost. In the Waiting Booth’s case, the Imp is unassigned.

New Hell Building: the Oulala Dreams Studio .. 🍆

This is an adult film studio that uploads dreams to sleeping Humus. Its UI features a toggle that you can use to increase or reduce Birth Rate – like the Humunitarian Foundation. Time to make more Humus!

Weather

Rain and Fog are on their way to Sintopia. Grab your coats! 

These effects are primarily for you to experience mood variations in-game and have a negligible impact on gameplay. However, rain extinguishes fires faster! 🔥💦

Administrators Museum ☕

Quite the contrast from the repugnant Rest Room your poor Imployees start with! This new break room can host up to 10 Imployees and generates Faithcoins when they’re on a break. The exhibition shows props/portraits of past Administrators (Role Models), and you can read small bits of lore if you're interested.

New Friend for Guacas… 

You’re already acquainted with the lowly Raiders and the mystic Shamans, and now there's a bigger one on top: the Warlord. It’s pretty deadly, has a ton of HP, and can charge troops to engage. It will accompany Guaca raids in mid-game and end-game. Ensure to bolster Humus military and have your Spells ready to tackle this foe.

Hell Mood Variations

We’re experimenting to increase visual variety in Hell! Currently, you have a random map layer at initialisation that determines the general layout, but we’d like it to also affect visuals. These are just concept art, for now – nothing is implemented yet. Please let us know if this is something you’d like to see at launch!

Another Break Room! 

Also a mighty upgrade on those stinking toilets! The Impo Bongo Club is the nicest facility your Imployees can find to take a break, and because it's a casino, they earn you Purgadollars! However, similar to the Administrators Museum, they want to enjoy their fun, so the building does not reduce their break time…

You'll have to choose whether to upgrade Rest Rooms to the more efficient Break Rooms to keep the breaks flowing, or to expand into exotic Rooms and lean into their custom feature to bolster other parts of your Hell economy. 

Stats! Stats! Stats! 📊

So many stats incoming. We've provided "small" stat menus in the past, like the Sin-O-Meter menu, but this one is the real deal. And it feels like paper, which is nice. 

You can expect stats for economy, sins, cultists, saints, deviants, lifepaths, spell costs, all that kind of stuff. With "last day" snapshots and details for the "sources" of everything. 

We're still looking at feasibility, but we also want to make a "Ruler reign timeline" in there, to see what each Ruler brought to your civilization. Would be fun (but it's hard).

Management fans, we heard you!

New Hell Building: The Sinchrotron Facility

This building unlocks many possibilities in Sin-Management.

It allows you to lock specific Sins to a Soul, meaning it won’t be able to change again, and all gains in that Sin are applied to other Sins instead. You can lock up to 6 Sins on a Soul. Locks are permanent / kept after resurrection, but you can remove them by treating the Soul in the building again.

To provide new possibilities, we added "Is Sin locked / unlocked" rules in the Souls Dispatcher, for the 7 Sins, so you can plan accordingly.

And yes, this one is included in the playtest. 

Thank you for reading! Stay tuned for more dev blog content focusing on gameplay, new features and more! 

CLICK HERE TO JOIN US!

Wishlist Sintopia | Available in 2026 

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