Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ghost ExileNewsUpdate 1.8.0.0 Part 1
Major update

Update 1.8.0.0 Part 1

Ghost Exile · published 23 Apr 2025, 16:59 UTC

All newsPlayers around this dateRead on Steam

Welcome, Hunters!
We’re excited to share some news — the new update is now available! But before we dive into the details, let’s talk a bit about our plans.

At first, we planned to release this update in summer only, since we were working on many changes. But after some discussion, we decided to split the content into several parts. This way, you won’t have to wait too long, and we can fix unstable mechanics faster.

In the end, we decided to release the update in three parts. Each will include new content, mechanics, and technical improvements.

The current version is an experimental build and will be adjusted in the future.
If you notice anything strange — don’t hesitate to contact us. Also, we ask for your patience: updating the engine and rendering system is a long and careful process. Thank you!

Content:

New Pipeline — New Possibilities!

We’ve updated the rendering pipeline and engine version. We know it might not mean much to you, since you probably won’t feel the difference directly. But it gives us more options for effects and optimization.
Yes, most of the work was focused on the engine switch, and while some things are still in progress, we didn’t leave you without content!

If you find any issues or visual bugs, feel free to join our Discord and let us know (link is on the Steam game page).

A New Danger!

Just so you know — don’t say his name. Seriously, don’t…

Palevoice is a new enemy standing in your way to cleanse the world. He doesn’t like being called by name. Saying it carelessly might bring consequences.

Abilities::

Level 1
You may hear a loud scream on the recorder

Level 3
If you say his name in his favorite room, he might appear or start hunting

Level 5
During a hunt, he can mess with your controls

Character System

A big feature in this update is the avatar system. Now, to start playing, you’ll need to choose an avatar (don’t worry — your current character and progress are safe). You’ll do this in a special editor that opens when you try to create a lobby (only once).

Each avatar is a separate character with their own progress, money, and experience. You can switch between them anytime. You can also dress each one however you like.

Rituals

New rituals have been added to strengthen your powers and expand the influence of the hunters. Alongside the existing ones, we’ve added:

  • Great Morvent Rite — You’ll need branches tied into a small totem filled with power.
  • Inveras Rite — Besides candles and a saint’s bone, this one needs a knife used in a past ritual.
  • Sacred Nokvirat Rite — Uses a skull and candles, but the main item is a vial of marigold that grew near a holy place (like a church).

Each of these rituals also comes with a new seal:


Seal of Xarnis


Seal of Omnifex


Seal of Tal’Harun

To make rituals stronger, the church and army worked together to create new texts for all rituals (old and new). You can read them in your missions.

Some existing ritual items also got a visual update.

Important Changes

One of the special hunts was changed. Now during the Devil’s Box hunt, you must find the ghost holding the box. The ghost moves toward you.

You need to close the box — but only when the ghost is standing still.
Touch the ghost = death.
Don’t close the box = also death.

The tool selector was fully reworked. Now, there should be no more issues where one player sees a different item in your hands.

Speech recognition system was improved.

Fixed a tutorial bug where ritual items (like candles) didn’t appear.

Ghost Abilities:

  • Djinn level 3 ability was changed. Now he can switch equipment on and off all over the house.
  • Fixed Muling level 1 ability.
  • Fixed Reiki level 3 ability.

A new level 3 camera upgrade was added — it allows 359° rotation.

Other Fixes

  • Added scaling filter setting.
  • Changed voice chat (radio) sound.
  • Fixed other ghost-related bugs.

New Places of Evil

The last remake of the residential houses is Roanoke Road. The look and layout were changed.

The writer who gave up his humanity... For the last chapter of his novel, he had to understand what people feel when they taste human flesh.

The local police, who rarely dealt with murders, were shocked when the station phones were flooded with calls from people talking about strange floating orbs and harmful entities.

And finally, we want to apologize for the previous announcement, where the in-game lore date was mistaken by some players as the release date. We’ll try to avoid such confusion in the future.

More from Ghost Exile

Other announcements

All news
Community10 Sep 2026Apocalypse - The Final Dev Blog Before the UpdateGreetings, hunters! Welcome to our final dev blog before the update goes live! Today, we’re sharing a few more glimpses of the new locations, revealing a little about the Ghoul, and leaving a couple of hints for the more observant among you. We’ll keep a few secrets, though - some things are best experienced firsthand. The Warehouse - Back Again Yes, we’re heading back to the warehouse! The loc…Community30 Jul 2026Apocalypse: What's Coming Next?Hello, Hunters! Today we'd like to share some exciting updates on the development of our next major update, Apocalypse. Player Rooms One of the biggest new features coming to the game is the Player Rooms system. Every hunter will be able to decorate their own room however they like. When joining another player's lobby, you'll not only be able to see their room but also show off your own. At lau…Game update19 Jun 2026Update 1.9.0.1Changes · On Shadow World Level 2, the darkness trails left by shadows now slow players less and disappear faster. · On Apocalypse difficulty, the Directional Microphone minigame (Soul Worship) no longer contains interference. Instead, the green target zone now moves. · Perks no longer cost Cursed Coins. Resetting the perk tree now always costs 4 Cursed Coins. · On Apocalypse difficulty, the Cr…