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GluMeNewsWeekly Update Notes - 01.
In-game event

Weekly Update Notes - 01.

GluMe · published 10 Nov 2025, 18:34 UTC · build 20723413

All newsPlayers around this dateRead on Steam

Weekly Update Notes

This first week of release we had some updates.


And here's everything that changed and was fixed:

  • Fixed an animation problem where the slimes wouldn't get scared when losing a friend.

  • Fixed the spike floor animation; after walking over it many times, there was a delay in the animation.

  • Fixed a sound problem in the fourth hidden stage.

  • Fixed a problem with the sword, which remained stuck even when there were no friends nearby.

  • Fixed an optimization problem in the level selection.

  • Fixed some final stages with an incorrect step counter (for hardmode players).


Improvements:

  • Added an indicator to the box monster to show if the spike floors are activated underneath it.

  • Improvements to the hidden stages, making it easier to understand how that puzzle works.

  • Screenshot button without delay when pressed.

  • A slime with a camera placed in the final scene of the game.

  • An indicator of how many secrets you have found and how many are left to find in the final level.

  • An indicator that the game saves whenever a hidden stage is completed (it already saved, but it wasn't clear).


Thank you for waiting. If you've encountered any problems not mentioned above, please comment below or in the Steam discussions!

Thank you very much for playing. 💜

Solluco. 🐸

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