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FUNKYHEARTNewsFUNKYHEART Optimization, Balancing & Thanks - Patch Notes
Game update

FUNKYHEART Optimization, Balancing & Thanks - Patch Notes

FUNKYHEART · published 29 Oct 2025, 20:00 UTC

All newsPlayers around this dateRead on Steam

Helloooooooo!!

The first patch for FUNKYHEART is out! I am surprised by how many people are enjoying the game, seeing the fanart has been amazing too!

I'm very grateful about this. Thank you so much for playing and for your comments on the game, it genuinely helps a lot and it will always be very appreciated!

I quickly saw some things that needed to be changed, so...

FPS Limit, Vsync, and a Final Level rebalancing has been added!

These new options should make things more optimized depending on your machine and monitors, be sure to change it if needed.

I also noticed the Final Level was a bit too difficult, which now means more checkpoints and less projectiles.

However, the Broken Sides Level WILL STAY DIFFICULT!! This one is supposed to be like that... If you entered the Broken Sides, then it is your responsibility to deal with it... Mwahahah!

Speaking of Broken Sides, I noticed some players decide to go there first instead of the normal route, which is completely fine, but just in case I added a warning before you enter.

Patch Notes

Settings

  • FPS Limit options added (30, 60, 120, 144, 165, 240, Unlimited)

  • Vsync toggle has been added (Red means off, Green means on)

Rebalancing

  • Final Boss Level has been adjusted

  • More checkpoints added in Final Level

  • Less projectiles, and more cooldown between projectiles

Misc.

  • Added warnings before entering Broken Sides

  • Other very minor tweaks

Once again thanks for playing, Here's some bnnuy fanart by KingGodzilla!

-juicce

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