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The Devourer: Hunted SoulsNewsPre-Release Demo Patch
Game update

Pre-Release Demo Patch

The Devourer: Hunted Souls · published 12 Aug 2023, 12:09 UTC

All newsPlayers around this dateRead on Steam

The Devourer: Hunted Souls Patch Notes - v0.3.9

New Features:

  • Added clipboard item for VR players.
  • Added finger animations for VR players.
  • Added brightness settings.
  • Added tutorial texts to understand general game mechanics; you can toggle them on/off
  • Added additional Screen Space Tutorial texts for every item; you can toggle them on/off
  • Added a whiteboard with default controls to starting area
  • Added item respawns for unlocked items (as a preparation for Early Access Launch)

Improvements:

  • Due to a bug in the engine, all objects and houses were always rendered when you looked into their direction, causing a huge performance loss. Culling now works as intended, resulting in higher frame rates and stability.
  • Upgrade to Unreal Engine 5.2
  • A lot of textures have been changed to consume less VRAM.
  • Added a symbol to indicate auto saving.
  • Players can now sprint out of crouching.
  • Characters will pull their hands back if you are near a wall
  • Pressing escape now exits interactables.
  • You can now see who is ready in the lobby.
  • Redesigned settings menu, should be more understandable now.

Bug Fixes:

  • Clicking on the "Find Sessions" button now triggers finding sessions as intended.
  • Clients can now see current tasks in the lobby.
  • New joining clients can now see the current loaded save game and difficulty in the lobby.
  • Potential fix for low frames in the lobby that could cause VR widgets to still be visible in non-VR.
  • Settings menu: Some settings had wrong default values, which have been fixed.
  • Settings menu: DLSS/TSR now deactivate the scaling options when turned off.
  • Flashlight and tablet item no longer stutter when turning the camera.

General Changes:

  • Reworked death system, no maze anymore, and should be easier to understand. If every character dies, the losing screen is triggered immediately instead of teleporting players to the zombie area.
  • Shorter respawn time for players who died.
  • Disabled Instanced Stereo, since it somehow caused crashes for people playing non VR

Language additions:

  • Added Chinese translations

Known Issues:

  • AMD GPUs may experience visual glitches (everything is pink and/or bright).
  • VR players can't change the hand they hold an item in without dropping the item.
  • VR players crouching only changes the animation to crouch but not their actual height (this means VR players can't actually crouch).
  • VR players that die and drop items can't see their hands until they pick up and drop another item.
  • VR players may experience camera shakes when the host is playing in non-VR.
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