
Version 3.9.0.9:
Note: Fixed crash when toggling Rigidbody and entering Play mode.
Note: Fix(manifest); remove administrator rights requirement from Player.exe
Note: Fixed bug caused Games to crash on Windows 11.
- Added normal-based depth bias in BatchedGeometry to reduce z-fighting on overlapping geometry.
- Introduced optional per-material decal bias handling in MeshRenderer:
- ENABLE_MESH_DECALS flag activates depth bias transform.
- DECAL_NORMAL_BIAS and DECAL_VIEWDIR_BIAS control offset along normal and view direction.
- Disabled depth write for decal passes to prevent overwriting base surface depth.
- Ensures decal rendering stability on curved or uneven client geometry.
- Default values tuned safefor typical scene scales.
Version 3.9.0.4b:
Revision 0:
- Shader crash fixed
- Math transformDirection and inverseTransformDirection infinity vector value bug fixed
Revision 1:
- Inspector not worked with rigidbody variables fixed
- Some mono exceptions crashes engine bug fixed
- Physics joints API added
- XML API docs added
Revision 2:
- Crash on terrain creation bug fixed
- Scene loading speed increased
- Directional light clipping bug fixed
- Skinned mesh distortion bug fixed
Revision 3:
- API crash fixed (heap size increased)
- Particle system animation added
Revision 4:
- Deferred decals added
- Particle system API added
- Camera fov API added
- Mesh loader missing vertex colors on import fixed
- Added texture icons in property editor for texture props
- Spline crash on select point bug fixed
- Batched geometry crashes on broken shaders bug fixed
- Standard deferred triplanar shader added