Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Falco EngineNewsUpdate!
Major update

Update!

Falco Engine · published 10 Nov 2025, 11:33 UTC

All newsPlayers around this dateRead on Steam

Version 3.9.0.9:

Note: Fixed crash when toggling Rigidbody and entering Play mode.

Note: Fix(manifest); remove administrator rights requirement from Player.exe

Note: Fixed bug caused Games to crash on Windows 11.

- Added normal-based depth bias in BatchedGeometry to reduce z-fighting on overlapping geometry.

- Introduced optional per-material decal bias handling in MeshRenderer:

- ENABLE_MESH_DECALS flag activates depth bias transform.

- DECAL_NORMAL_BIAS and DECAL_VIEWDIR_BIAS control offset along normal and view direction.

- Disabled depth write for decal passes to prevent overwriting base surface depth.

- Ensures decal rendering stability on curved or uneven client geometry.

- Default values tuned safefor typical scene scales.

Version 3.9.0.4b:

Revision 0:

- Shader crash fixed

- Math transformDirection and inverseTransformDirection infinity vector value bug fixed

Revision 1:

- Inspector not worked with rigidbody variables fixed

- Some mono exceptions crashes engine bug fixed

- Physics joints API added

- XML API docs added

Revision 2:

- Crash on terrain creation bug fixed

- Scene loading speed increased

- Directional light clipping bug fixed

- Skinned mesh distortion bug fixed

Revision 3:

- API crash fixed (heap size increased)

- Particle system animation added

Revision 4:

- Deferred decals added

- Particle system API added

- Camera fov API added

- Mesh loader missing vertex colors on import fixed

- Added texture icons in property editor for texture props

- Spline crash on select point bug fixed

- Batched geometry crashes on broken shaders bug fixed

- Standard deferred triplanar shader added