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BeamNG.driveNewsSummertime Shakeup in BeamNG.drive v0.36
Major update

Summertime Shakeup in BeamNG.drive v0.36

BeamNG.drive · published 17 Jun 2025, 11:39 UTC · build 18895568

All newsPlayers around this dateRead on Steam

Hello, drivers, and welcome to our 0.36 summer update! We're turning up the heat this season with several vehicle refreshes, new missions, and a ton of optimizations.

New School Bus and Armored Truck

“MD-Series was so much fun to make” we thought, “we should show off its full potential!” So in the spirit of innovation and taking advantage of all the Gavril MD platform has to offer, we've added several fun new options to its lineup.

The MD-Series now offers new armored truck and school bus bodies, complete with unique liveries for the armored version - police and bank, as well as prison, off-road, and more for the bus. The bank truck livery also brings several new loads for added realism, while the bus includes various functional gadgets and features.

Ibishu Miramar Refresh

The Ibishu Miramar is receiving a long awaited refresh! We know the community has been excited for a Miramar refresh for ages, and it's finally its time to shine!

The Miramar is getting two new body variants, a coupe and an Ute, as well as new facelift body parts. We've added new left-hand-drive interior parts, and a striped livery for the Ute body. All Miramar body variants are also getting rusted or abandoned liveries for all body variants.

Burnside Special Refresh

Burnside aficionados, rest assured, your beloved Special is also getting a refresh this summer! Coming with several new body variants and liveries, we're glad to finally bring it out of the 50s into 2025.

We're adding new body variants in the refresh - both two-door sedan and sport coupe formats, the latter also offering a chopped version. The refresh also brings a flathead V8 engine option, a rollcage, Gasser exhausts for both OHC and Flathead V8, an I6 engine with new meshes and textures, and a trunk tank for liquids transportation.

In the realm of fixes, we've addressed mesh errors on chopped sedan pillars, refreshed the geometry and textures of the engine variants, and upgraded the headlights bezel materials to PBR.

Gameplay

Moving on to gameplay, we’ve got a couple of new missions for you!

In the Miramar Menace mission, you'll lead police on a thrilling chase through East Coast, USA in your Miramar Ute as you attempt to evade their clutches. Apparently people have been complaining about your wreckless driving, how rude of them. In the Fragile Asset mission, you'll hop into your police interceptor to chase down a thief in a stolen armored bank truck. Be careful not to wreck the truck - those are expensive! And finally, in Johnson Valley, Outback Bangers has you chasing victory in the wasteland. Glory and bragging rights await!

For more general mission-related improvements, we’ve made changes to the Missions Selection Screen, added a new Replay system for several supported missions types, and added new mission and navigation markers, among other changes.

User Interface Improvements

Main menu structure has been overhauled for improved user experience. It's now split into two pages, with the main one dedicated for the new quick-start experiences. The Quick-Start menu provides a convenient shortcut to different gameplay experiences for newcomers and returning players.

The 5 Freeroam Experiences at the top act like presets, to load the level with some vehicles and settings already in place. The 10 challenges are carefully chosen to be an accessible, but also varied sample of over 500 challenges currently available in BeamNG.

Radial Menu has also gotten a number of upgrades. You can now make it your own by reconfiguring the layout and available actions. Additional polish includes overall navigation clean up, and several refreshed icons.

We’ve also taken this opportunity to make a vast number of fixes, changes, and small improvements that should give all our drivers a better experience in the game overall.  These include launcher changes, bug fixes, UI changes, and much, much more.

In the background, we're working on more exciting features - you can expect to hear more in the upcoming devblog.

To see the complete list of changes, check out the patch notes here!

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