
Our first patch for 2025 is finally here! We focused on extending our management gameplay. We also managed to get another slight performance boost and as usual a lot of fixes and quality of life features. We also added the option to select the screen the game is being displayed on with a multiscreen setup. Last but not least we added full controller support for PS, XBOX controller. We are now working on balancing with your support and we are aiming for a stable ingame economy.
But first here's the complete changelog:

Management
- The player can change the price for every vending machine purchase.
- The Impressions generated by a vending machine are now driven by its price.
- Visitors now show their needs.
- Full trashbins now spawn trashbags that workers has to bring to the dumpster.
- Tradeable resouces now have dynamic pricing that can be used to optimize their buying and selling over time.
- Worker now show information about what work they are doing.
Advertisement Signs
- Advertisement Signs can now be placed in different sizes.
- Signs generate Revenue when Visitors pass them, but there is a chance that they might also
generate a negative rating. - Signs will change the shown advertisement on completed maintenance.
- (Save Games including old Advertisement placeables are not broken, but the signs will not load and
will have to be replaced by the new reworked placeables.)
Workers now have backpacks when carrying objects like trash or debris.Added full controller support.Added a help entry for parking space reachability icons.Added better control for displays & hints.Added missing LOD for vendind machines, trash, planes, speedbumps and some foundations.Improved snapping accuracy of Water, Electrical, Green Technology, Service, Guidance and Flower
Tub placeables.Monitor selection was added as a option to the graphic settings.Renamed the drone modes to Default (previously Hold Altitude) and Advanced (previously Free flight). The settings are inverted, because we set Hold Altitude as default. So go to the settings and check if you are using your preferred setting.
Fixed issue where pedestrians and vehicles would oscillate around the path they were following, leading to glitches and undefined states in game logic. (zick zack driving)Fixed object names being cut off in build menuFixed confusing names of inclined wall objectsFixed occlusion for solar panels, they now generate less or zero power when coveredFixed issues with indicators of solar panels being visible in the PhotoModeFixed Airplane Culling DistanceFixed SDF for Buildings, Facades. Pedestrian Access, Pedestrian Barrier, SpeedbumpFixed some color issues with videos in .mp4 assets by adding missing h264 metadataFixed an error with some ambient sound locationsFixed sunlight flickering at noon sometimesFixed an issue, where the money objective in Scenario "Changing Times" was completed on scenario startFixed an issue, where some cars were paying the parking fee a second time after saving and loadingFixed an issue, where the money and materials UI at the bottom were displaying -9999999Fixed an issue, where the money-waterfall was displayed 2 times instead of 1 timeFixed weird camera positions in some scenario startsFixed an objective in Scenario 6 being able to be exploitedFixed several Maintenance IssuesFixed Cistern size and connection points to be in the grid
Changed name and description of the Fuse Box to clear up any confusion regarding its useCars now pay the parking fee when leaving your build garageImprove Barrier Tape Selection visibilityImprovement to snapping of Ramp Wall & Ramp Railing SnappingIncrease Cistern volume to 100Add Pipe Floor JunctionImproved snapping accuracy of Water, Electrical, Green Technology, Service, Guidance and Flower Tub placeablesRenamed the drone modes to Default (previously Hold Altitude) and Advanced (previously Free flight). The settings are inverted, because we set Hold Altitude as default.
Thanks for the Feedback on our discord and in the steam boards! Keep it coming!