
Technical Updates
Desktop users may now enable “High Performance Mouse Input Polling” in the Settings menu
Dev note: While the engine has never performed mouse input smoothing, users may have perceived latency or frame rate dips on certain machines when using a high poll-rate mouse. This setting causes the engine to poll mouse inputs on a separate worker thread at a much faster rate and may improve performance for some systems. As this is a newer feature, we are leaving it disabled by default, as it may interfere with third-party overlays, and alt-tab/window-focusing behavior.
Resolved visual bugs with emotes and other animations when playing with a Low or Medium View Distance Quality settings.
Desktop users may now select FSR as the active anti-aliasing method.
Dev note: Previously, only NVIDIA users had the option to switch AA methods between TSR and DLSS. Now, all desktop users can also opt into FSR. AMD GPU users with supported cards will automatically leverage FSR4 when this option is selected. When selected, the FSR Quality Mode setting supersedes the internal resolution setting, and a new FSR Sharpness option can be tuned to add additional sharpening as desired.
During matches, the frame rate is no longer throttled to 30 FPS when the game is in the background.
Dev note: On Windows, it’s not uncommon for applications or the OS itself to steal focus from the game (popups, notifications, etc.). This could happen in a subtle way that would cause the throttle to “stick” because the game never regained focus. We’ve opted to just remove this throttle altogether since it’s rare to actually want to throttle the game while mid-match. The Max FPS setting can still be changed at any point.
Match load times were significantly optimized on all platforms.
Additional crash fixes and optimizations.
Gameplay Updates:
Gear Up Phase
Dev note: All of these changes are aiming to bring players to loot and fight at the Shieldbreaker site, with a quicker time to shoot.
Gear Up Phase shortened to 90 seconds from 120 seconds
The PoI waypoints at the start of the phase now only show on the location the Shieldbreaker will be forming. It never fades away until the forming phase starts.
Masterwork Weapons and Ultimate Chargers now only appear at the PoI where the Shieldbreaker is forming
Reduced respawn times to 15 seconds from 20 seconds during the Gear Up and Shieldbreaker Forming phases
Raids
Raid will now end after one generator explodes, teleporting attackers back home and resetting the match to the next Gear Up phase.
Dev note: This change aims to give losing players another chance at success and create tighter games. Games can still be won in 1 Raid by destroying the Anchor Stone.
Quality of Life
Added Assist and Damage to the end of match podium stats
We've increased rejoin times so players that disconnect from a match will have an easier time getting back in
The Stats screen “Success Rates” has been reformatted to not be a decimal
Ranked Updates
Increased kills/assists points for Bronze and Silver
Character Balance Updates:
Ekon:
Dread (Passive) now triggers at <50% enemy health instead of <100% enemy health
Dev Note: We've heard everyone's feedback about being scanned too frequently. This feels like a particularly important numerical threshold because it prevents a revived ally from being instantly scanned.
Kai:
Increased the health of his Ice Wall from 300 to 400 and health of individual chunks from 40 to 50
Mara:
Increasing Sacrifice (Passive) range from 8 meters to 10 meters
Atticus:
Shockspear (Tactical) cooldown reduced from 60 to 45 sec
Shockspear charges reduced from 3 to 2
Condor:
Increase passive detection range from 40 meters to 60 meters
Soaring Guardian (Ultimate) updates
Transitions quicker to bird form
Increased lateral move speed
Smoke projectiles travel faster
Enemies in Condor smoke sphere get a “position revealed” HUD indicator
Condor will now say “baddies” less.
Redmane
Pounce (Tactical) updates
Cooldown reduced from 60 to 45 seconds
Pounce reduced from 3 to 2 charges
Increased weapon raise time after a leap
Increased travel speed while using ranged leap
Una
Forest Wisps (Tactical) will now target enemies twice as fast and more reliably
Increasing projectile speed on both Forest Wisps and Tree Walker (Ultimate)
Reducing the duration of the Tree Walker's cast animation.
Limiting Una to 2 Tree Walkers at a time
Firing Range Updates
More Character abilities work against Firing Range dummies
Condor Ultimate highlights dummies in smoke spheres
Redmane abilities now hit target dummies
Bug Fixes:
Improved the UI with Reporting and Blocking players
Fix for bug where multiple players on a single invisible zipline would cause them to become visible
Fix for Barghast emote VFX on low settings
Fixed basebreaker trails having distorted effects
Addressed some hitches that could be caused by rapid mouse movement
Fixed issue that would sometimes cause weapons skins to not appear correctly on a weapon
Fix for Redmane sometimes getting stuck in geo when performing a leap
Fixed animation bugs at low view distance quality settings
Fix for messaging overlaps in some UI menus