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MikNews0.3.4 Patch 1
Game update

0.3.4 Patch 1

Mik · published 9 Nov 2025, 21:46 UTC

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You might have noticed that the game was still on 0.3.3, even after the 0.3.4 update. This was because of a major game breaking bug that led to me backtracking the game to an older version. This small Patch should fix it, along with some other minor changes and optimisations.

Changes

  • Slightly increased quick restart time

  • fix accidental quit to menu when dying

  • Update volumetric lights backend

  • Timer stops at end of level 2 instead of continuing until death

Optimisations

  • Shaders preload now (the first seconds of the game might be more laggy)

  • main menu optimisations (the image pixelation effects were expensive)

Bugfixes

  • Minor timer related fixes

  • Fix game breaking bug relating to volumetric lights not working and appearing as purple.

More from Mik

Other announcements

All news
Community1 Aug 2026Devlog 20The final stretch is upon us! All the pieces are basically in place now. The plan being to start internal playtesting by the end of this month. You might have also seen that there is a public release window now, Q4 2026! Heres some of the stuff ive been up to, tho i had to cut a lot so as not to spoil the full game. Level 4 (i STILL dont have names for any of the areas) The Bottom At first I fi…Community1 Jun 2026Devlog 19Hi hello its time for the 19th Bi-Monthly Devlog - with a moderate amount of new stuff (getting closer to being finished!) I tried to condense this devlog even more than the previous ones because they have gotten way too long by now, if you want some more details checkout my monthly patreon updates which are partly free: New Creatures TWO new creatures have joined the megastructure ecosystem...…Community1 Apr 2026Devlog 18Hi hello its the FIRST of the month and its time for another Devlog. Theres quite a lot of new stuff, parts of which i cant show yet because i dont wanna spoil the entire game. In the previous Devlog ive been working on a lot of different Areas and Features but for this one, almost all of the progress lies in Level 3, as part of my new: Gameplan I now actually have a broad plan on the timeline…