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Killing Floor: IncursionNewsKilling Floor: Incursion Update 1.00.10 Is Now Live!
Game update

Killing Floor: Incursion Update 1.00.10 Is Now Live!

Killing Floor: Incursion · published 12 Feb 2026, 21:15 UTC · build 21796031

All newsPlayers around this dateRead on Steam

Crash Fixes

  • Fixed issue where KFI would crash when launched on PCs with an Intel 10th-gen CPU or higher.

  • Added descriptive error message when KFI crashes during launch, if the player is using "Steam Link" wireless streaming software. At this time, KFI doesn't support Steam Link. Players are advised to use Meta Horizon Link, Pico Connect, or Virtual Desktop.

Gameplay Fixes

  • Across the campaign, we have fixed collision issues where players could fall out of world, get stuck, or skip through missions incorrectly.

  • Added a 'reset position' button to the pause menu. This will allow players to reset their position to the last safe location, if they happen to get stuck out of the world. This works in both single-player or co-op campaign play.

  • Fixed an issue where Zeds could not attack the life supports constructs in Paris

  • Fixed an issue where the NODE drone would flicker its position if the player was using freemove locomotion.

Multiplayer Fixes

  • Fixed a softlock issue at the end of Paris where, in a co-op session, one player would often be left behind when a cinematic sequence starts.

Onboarding settings

  • Revised initial onboarding flow and settings which appear both for the first launch, and those that appear on subsequent launches.

    • By default, the controller theater comfort setting is now disabled. Players can enable it in the pause menu.

    • Added the option for players to switch between hand-based or head-based free movement in the onboarding.

    • Removed Legacy "Oculus Rift CV1 Forward facing Sensor direction" selection from the onboarding flow. This setting is still available in the pause menu.

VR Headset / Controller support

  • KFI now supports players using Meta Quest or Pico XR headsets with Virtual Desktop in order to experience Killing Floor: Incursion.


Additionally we are working towards update 1.00.11 in the near future to address the following additional issues and increased hardware support:

VR Headset / Controller support

  • Add support for the HP Reverb G2 Headset and controllers

  • Improve support for Index Headset and Index Controllers.

Gameplay

  • Add a hints system to the game to help players progress through the campaign

  • Paris mission - Attempted fix for progression block during Rooftop & Husk Bugs reported by players

Multiplayer Fixes

  • Fix Issue where if a player joins a multiplayer game 2 times in the same session, they will be unable to teleport, open the menu or grip items.

More from Killing Floor: Incursion

Other announcements

All news
In-game event17 Mar 2026Killing Floor: Incursion Update 1.00.11 Release NotesUpdate 1.00.11 Release Notes Visual enhancements · Texture resolution, draw distance, and Mesh Level Of Detail settings have been significantly increased for players using the “high” quality settings. This results in visual improvements across all areas of the game. Gameplay · A hints system has been added to the campaign. NODE will now give brief text-based hints to players if they get stuck i…Sale13 Aug 2020Entire Killing Floor Franchise Available in Humble BundleWe're offering the entire Killing Floor series up as a limited time bundle! Grab it while you can and help Charity Water bring clean drinking water to those in need! Bundles include Killing Floor, Killing Floor 2, and Killing Floor: Incursion, in game cosmetics and weapons for Killing Floor and Killing Floor 2.In-game event1 Jul 2020Killing Floor Incursion Update 1.00.9 Is Now LiveNew Features · Improved player collision across all maps and modes. · Added support for the Valve Index HMD and controllers. Note: Index controller finger tracking is not supported, all game inputs work. · SteamVR users can now snap-turn and rotate the facing-direction of their projected teleports while in ‘standing’ configuration. Previously, players could only do this while in ‘seated’ mode.…