Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Infinite VoyagerNewsInfinite Voyager Starship Boarding Update
Major update

Infinite Voyager Starship Boarding Update

Infinite Voyager · published 13 Dec 2025, 08:32 UTC · build 21173033

All newsPlayers around this dateRead on Steam

So, a few years ago, I showed off some concepts for a boarding mechanic.

It was old, clunky, and still a proof of concept, but I put it on the backburner for a few years.

Well, it's been a few years, and after some upgrades to the UI, traveling, and performance, I figured it was time to take another crack at boarding the ship.

How Boarding Works

Well, the short answer is that there's a tutorial that covers it.

So how this works is that when you weaken an enemy starship, get in close, and successfully board it, you'll now need to pilot a remote-controlled mech using the W, A, S, and D keys to move and your mouse to aim and fire. Then you'll have to move through the starship until you reach the control room.

Also there are enemy mechs that will kill you with assault rifles, mech-sized marksman rifles that are giant M1 Garands, and M2 Browning heavy machine guns, and they will shoot you.

Additional Fixes

Also fixed a glitch where it seems like starships weren't spawning the further you went away from the starting sector.

Conclusion

That should do it for this update. It's been a long time coming (and I somewhat regret not having those old screenshots and videos), but I'm pretty happy with how this turned out.

In terms of progress, I think the last thing I need to do before launch is work on a cohesive storyline, since all the core mechanics are in.

-Chris Providence

cGh ONE’s sole employee and oversized mech-wielding M1 Garand weapons designer.

Social Media

Web: https://cghone.com/

Bluesky: @cghone.bsky.social‬

YouTube:

Discord: https://discord.gg/B5TEdTkEzk

Twitter: No.

More from Infinite Voyager

Other announcements

All news
Game update12 Sep 2026September 11 HotfixChris here with another small update that fixes some bugs. The updates are: · Fixed audio glitch where mech walking will continue to play in the open world. · Resets mechs when boarding starships. · Returns players to space after starship combat between them and a hostile warship. That should do it for today's update. Game's on track for an October release. -Chris Providence Chief Spreadsheets…Game update7 Sep 2026September 6 HotfixHey, Chris here with some bug fixes that have been a long time coming. But before I get started, I need to point out that you'll need start a new save, too. Anyways, here we go: · Reworked the sector loading to delete existing sectors when starting a new game or loading a game, so you can load the ones for that save/session. · Steamlined and fixed the coordinates error for contracts. · Replaced…Major update8 Aug 2026Infinite Voyager "Starfighter PIlot" Update is liveIt's good to be back. But do you know what's even better? A complete overhaul of air combat with new sprites, new fighters, new balancing, and a whole lot more you'll have to fight through if you want to take over a planet. New Fighter and Starfighter Sprites I've gone on record saying that I really don't want to use AI art. But at the same time, I've been mostly using placeholder assets. They'…