Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nova DriftNews- Enemies 2.0 Part 3 Is Live -
Major update

- Enemies 2.0 Part 3 Is Live -

Nova Drift · published 17 Apr 2023, 17:24 UTC · build 11021004

All newsPlayers around this dateRead on Steam

This update introduces new alternate bosses, updates old bosses, adds 21 new Steam achievements, a glossary, several mod overhauls, and many balance changes and fixes.

Complete List of Changes:

https://steamcommunity.com/app/858210/discussions/0/3658515990056189069/

New Nemesis Bosses


Now, each boss encountered at waves 20, 40, 60, 80, and 100 has an alternate version that may be encountered if the Challenge Mode: Nemesis is enabled. Additionally, these bosses can all be encountered "in the wild" at high enough waves.

Dweller


Dweller is immensely tough, but shares its vitality with its minions. Pare them down and know victory.

Dreadnought


Dreadnought will challenge your reflexes and positioning as you find a safe angle of attack and choose your moment. Each of its guns that you destroy limits its attacks and strips its defenses.

Additionally, we've given some of the older bosses (Spitfire, Scion, and Warbringer) a fresh coat of paint. Spitfire even learned some new attacks.

Guardian Overhaul


We recieved a lot of feedback that the Guardian should better compete with its Interceptor alternative, so it has risen to the challenge. In addition to being more capable in combat, the Guardian has received upgrades to its mods.


Echo Strike has been replaced by Nanotech Dissemination, providing a means for it to redirect the damage you and your constructs receive to itself. Then, based on the amount of damage redirected, it creates a shower of power-ups when destroyed. Also, Echo Strike is now less needed since the Ally basic attack now deals innate splash damage.


Medi-Charge has been updated with a new power that allows the Guardian to also redirect self-damage from you or your advanced constructs. Fire at will!

Saturation Fire Upgrade


Sustained-firing builds needed a little something to compete with alpha-striking builds. Saturation Fire can now reward you for keeping those bullets flying.

New Achievements

What's Next?


The only real obstacle to full-releasing the game is creating the final boss, and the game's ending, so that we can finally allow "Endless" mode to be disabled. However, there's still polish that we'd like to add before we call the game complete. We'd like to make at least one more update before we tackle the ending. Here are some of the things we're considering addressing:

  • New Weapon Gear: Swords
  • New Weapon Gear: Flail
  • Gear adjustments: Specter
  • Mod Adjustments: Ally Interceptor mod tree
  • More mods compatible with Ally Interceptors
  • Mod Rework: Antimatter Rounds
  • Mod Rework: Displacement
  • Enemy spawn improvements
  • Visual effects iterations

Thanks for reading. Best wishes,

Chimeric / Jeffrey Nielson

More from Nova Drift

Other announcements

All news
Community4 Jun 2026June Developer UpdateHey, all! I've got a few updates for you. Games For Waves First, the WDC's World Ocean Day Steam Sale just hit and runs for a week from today. There are a lot of games, including Nova Drift, running deep sales, and a % of the profits from each title goes to whale and dolphin conservation! You can view the Steam Sale here: Buy a great game, tell your friends, help a cetacean. Everyone wins! If y…Major update27 Mar 2026- Save And Quit Feature is Live - // - Many Tweaks + Balance Pass + Bug Fixes -Hello all, Today we are launching not one but TWO major versions that have been brewing in the beta branches for months: 1.2.37 : Save and Quit Feature + minor fixes 1.2.35 : A huge amount of fixes, tweaks, and a balance pass But of course this is all rolled into 1.2.37, which you should now have access to in the default branch. Read the entire patch notes here. Here are the highlights: - Added…Community10 Mar 2026- Nova Drift Mobile Out Now // Upcoming Features & DLC -Hello all, It's been a while since we dropped any news, and as usual there is a lot going on: Nova Drift Mobile - Now Available The mobile version features a highly customizable touch-control scheme, mobile gamepad support, optimized performance, and all features from the PC version. You can buy the Premium version or try out the free, but limited Lite version. The Premium version is the full g…