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AggressorNewsSteam Workshop
In-game event

Steam Workshop

Aggressor · published 19 Jan 2026, 02:20 UTC · build 21548874

All newsPlayers around this dateRead on Steam

Steam Workshop for Aggressor

This update serves as the starting point for the gradual integration of Steam Workshop and user generated content in Aggressor. Currently, the only allowed form of content is loadout preset xml files. These files you create in the loadout editor present within the hangar by clicking Save As. To upload said file to Steam Workshop, you'd go back to the menu and boot up the Steam Upload Tool from there!

How to Use

In the left top section of the menu, you see a Steam icon. Clicking on this brings up the upload panel. It is from here that all the action is driven. To upload your loadout to Steam Workshop, perform the following steps (order doesn't matter):

  • Set the icon (png,pjg,gif), this will serve as a thumbnail for your item. It can be no more than 1MB.

  • Navigate to the .xml file of your custom loadout using the file browser icon. This can be found under users/(your name)/appdata/locallow/Flashpoint/Aggressor/customs/loadouts/(the aircraft name)

  • Set a title. This is the display title you'll see in Steam Workshop

  • Set a short description that tells player something about your creation

  • Click upload

After clicking upload, your item will be automatically created on Steam Workshop. The final message usually comes a few seconds later and says something along the lines of "Item Updated!" This indicates your item was successfully uploaded and set with all the information you've provided. A link to it should open at this point.

Things to be Aware Of

Only loadouts are supported for now, though this will quickly be expanded to include missions as well in a later patch. The game will load your subscribed items on startup. No downloads/installs take place when Aggressor is running, this means that after you've subscribed to a new item while in-game, you'll have to restart Aggressor. Synchronization here is not supported yet. The same concept applies to de-subscription, try and avoid doing that while the game is running as this is largely untested territory.

Changelog

  • Steam Workshop basic integration for loadout presets

  • F4 phantom colliders fixed up

  • Flares for FS-7, FS-9 & FS-17

  • Flares for XFY-102, YFA-14

  • Mouse aim works slightly better in first person now

  • Cursor joy locks camera to forward in cockpit view

  • Maximum FOV in cockpit increased

  • Flares for MGI-33

  • YF-31 yaw stability improvement

There is a problem with the camera where it has become impossible to look around in first person mode. This will be fixed soon!

More from Aggressor

Other announcements

All news
Community1 Mar 2026Aggressor News: New GamemodeAggressor News While the update is still in the oven (few days away), I'm starting a new series on here to keep you better updated with Aggressor development. Upon request from the community and because it is fairly easy to do now with Aggressor's current code, I am starting a new gamemode that will feature a dynamic-ish mission. It will have you operating from within the cabin of an E3 Sentry…Community19 Feb 2026Procedural & Dynamic MissionsDynamic Gameplay I've been wanting to have some elements of mission state evolution for a long time, but whether it's possible in a way that's fun enough to pursue is a topic that still needs some thought. I'll quickly go over what Aggressor has now and what can be done in a reasonable timeframe. First off, Id like to address what is understood under the concept of a dynamic campaign and how Ag…Game update19 Jan 2026Patch 1.2.2Changelog · Added 3 more themes to skirmish: MODERN, PROTOTYPE WAR & EVERYTHING · Water textures sharpened · Fixed bug where look around was restricted in cockpit view when added controls mode was set to cursor joy, but you didn’t have additive controls toggled · Fixed issue where roll-aligned chase cam would be left behind · Fixed issue where camera would intersect with the ground or entities…