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DefoldNewsDefold 1.2.189 has been released
In-game event

Defold 1.2.189 has been released

Defold · published 15 Nov 2021, 14:32 UTC

All newsPlayers around this dateRead on Steam

This new version can be downloaded by opening Defold and allowing the editor to self-update.

All releases can be downloaded at: https://github.com/defold/defold/releases

Official forum thread with complete update notes: https://forum.defold.com/t/defold-1-2-189-has-been-released/69707

Defold 1.2.189

Engine

Issue-3692 - Added: Added support for uniform arrays

Issue-5874 - Fixed: Bob: Avoid building of textures which are not used in components

Issue-6092 - Fixed: Make string output consistent in userdata objects

Issue-6093 - Fixed: Do not throw Unable to play animation error, when changing texture for sprite

Issue-6106 - Fixed: Fixed fallback when live update fails to load .dmanifest

Issue-6116 - Fixed: Better responding to Audio Session Interruptions on iOS

Issue-6117 - Fixed: Bob: Don’t calculate a cache key if the resource cache is disabled

Issue-6119 - Fixed: Bob: Ignore the build cache for basic copy tasks

Issue-6120 - Fixed: Bob: Improved the require parser to better handle trailing commands

Issue-6132 - Fixed: Add resource.get_text_metrics()

Issue-6136 - Fixed: Updated some of the API docs

Issue-6147 - Fixed: Always release the mesh buffer resource

Issue-6099 - Fixed: NE: Added dmGameObject::PostDDF, dmMessage::PostDDF helper functions

Issue-6102 - Fixed: NE: Added dmScript::IsQuat and dmScript::IsMatrix4

Issue-6121 - Fixed: NE: Add dmScript::UrlToString to dmsdk for easier error reporting

Fixes for source code support when building locally

Issue-6091 - Fixed: Source: Target only x86_64-darwin until official M1 support
Issue-6095 1 - Fixed: Source: Converted easy_install packages to pip packages

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