another patch so soon? well Orban kings was outputting roughly 2-5 times the intended damage, and a few other things that were of issue.
General Changes
- Ping duration on the mini-map from 2.5 seconds to 5 seconds
- Max pings per minute reduced from 10 to 6. you can only ping once every 10 seconds now. note: we are working on a muting function. but for now we gotta lower it. once we have a muting function in we will raise the limit for the people that can use responsible
Structures
- Take 70% reduced damage from triggered damage sources of weapons. Like Orban Kings, Spark Generator, etc..
- Shipyard and Saltcore damage reduction from minions increased from 20% to 30% Note: having minions help push is great and a corner stone of the macro game, but they shouldn't be leading to games ending all on there own to often
Minions
- Incoming damage reduced from triggered weapon projectiles and area from 30% to 35% Note: meaning like Orban Kings area, Spark Generators sparks, the splitters from Hull Splitters. etc..
Harvester
- Removed the last hit bounty for killing the Harvester.
- Increase Empire bounty portion from 100 to 175
- Returning Harvesters now provide [200-400] Occo to the Empire (and thus the payout)
Small Class Ships
Seabloom
Ability 3 - Black Lotus
- fixed the ability self cleansing when attached to allies. note: this reverts the change from last patch that allows the lotus to be cleansed from enemies. meaning the lotus cannot be cleanse from enemies. (will look at changes to how this ability is attached and cleansed in the future)
Medium Class Ships
Stingray
Ability 2 - Force Blade
- damage from hitting terrain increased from [30-300] to [45-450]
Large Class Ships
Wither
Ability 1 - Bladewall
- cooldown from [25-20] to [26-23]
- Augment Dominator: reduced cooldown by 25% to 15%
Ability 3 - Congregate
- Augment Dominator: Reduced projectile speed and range increase from 45% to 30%
Prism
Ability 1 - Prismatic Shield
- duration from [2-3] seconds to [2-2.5] seconds
- cooldown increased from [27-22] to [29-27]
Ability 2 - Voidfield Conversion
Ability 3 - Polarity Bond
- Shield gain from movement reduced from [15-150] per unit moved to [13-130]
Weapons
Medium Range (yellow weapons)
- Spark Generators: base damage of sparks from 20% to 10% of weapon damage
Longer Range (blue weapons)
- Orban Kings: shots between special increased from 2 to 3. Triggered Damage area changed from 25% of weapon damage per tick to 15%. Damage Tick from 0.2 to 0.25 seconds. So now deals 15% of weapon damage every 0.25 seconds. Radius now scales with Special starting at 12 and grows up to 17 units at max special. Damage overtime can no longer critical hit.
- Hull Splitters: splits damage per projectile reduced from 35% to 30%
- Trench Maker: reduce base pull power from 0.8 to 0.7 force