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Bloodtide Tower DefenseNewsGame Launch and Version 1.0.01
In-game event

Game Launch and Version 1.0.01

Bloodtide Tower Defense · published 12 Dec 2025, 15:41 UTC · build 21165028

All newsPlayers around this dateRead on Steam

Hello everyone. Gabriel here.

Thank you for purchasing Bloodtide Tower Defense. Prior to the game's launch on Steam, I was pushing out one major-ish update per week internally, and I would prefer to keep that pace up as a post-launch approach as well, but the holidays are coming and I could use some time off to take care of personal matters. Still, I have had some good feedback from a new base of players, and so I've gone ahead with some changes in this first week, many of which were based on player feedback.

Version 1.0.01: here are the changes.

Major changes:

- Overhauled level select screen, which now offers a preview of the selected level, little lore tidbits, hints, more clarity on which levels have been beaten on which difficulty, and the like.

- Greatly improved game over screen. More sounds play, sound design is more consistent, the panel now displays your star rating, and gives clearer information on how much experience is granted.

- Roughly lowered the default number of Anemics that spawn across all waves of all levels (some levels have hard-coded exceptions, which remain unchanged.) The amount is around 20% lower. Also lowered number of Anemics that spawn when randomizer is enabled. (Previously was 3-4 per 1 threat, now is 2-3 per 1 threat.)

- Added two new music tracks

- Added portal animation to all spawn positions on all levels.

Minor changes:

- Fixed an minor issue with the crossroads level where a wall tile was missing.

- Corrected position of Anchor tile on Convergence level.

- Overhauled appearance of tower shot cooldown progress indicator.

- Added icons to towers that appear on the tower's base when a tower is upgraded, the goal being to show at a glance which towers might still need upgrades.

- Tweaked tower encyclopedia panel to stop distorting a tower image in one case

- Tweaked EMP tower skill page and tower panel to have more consistent wording and stats readout

- Fixed UI for tower display panel where font was too large in some circumstances

- Tweaked UI theming so that it should be more clear when a button is disabled

- Made tweaks to the Anchor tiles to ensure the spire draws above towers, but the base draws below towers.

That's all for now. Please reach out to [email protected] if you have any questions.

Thanks, Gabriel

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Game update10 Jan 2026Version 1.0.013Some very minor balance changes and adjustments: · Overhauled tower cooldown code so that it is more consistent at variable framerates · this actually buffs all towers very slightly. About 10% of the time at normal framerates, towers would take an extra frame to fire. So this will shave off that one frame in those cases. · This also buffs towers MUCH more if game framerate was lower. In some ca…Game update12 Dec 2025Minor hotfix 1.0.012Minor hotfix 1.0.012 · Tweaked some settings on the main menu to prevent the art from becoming distorted. · Fixed tutorial 3 and 4 using variable difficulty. · Simple fix to tutorial 3 where it soft locked in some cases. There may still be issues related to playing this tutorial on Steam Deck where it doesn't quite behave as intended, which will require additional research on my part to figure…