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The Magical Mixture MillNewsWeek 1 Update - Changes & Bug Fixing
Game update

Week 1 Update - Changes & Bug Fixing

The Magical Mixture Mill · published 17 Apr 2023, 15:03 UTC

All newsPlayers around this dateRead on Steam

Hey Magical Mixers!

First of all: Thanks for playing our game so much and for reporting so so so many bugs.

We have just pushed an update where we attacked some of the worst and most urgent bugs and imbalances.

Moving forward, we plan on doing monthly updates filled with a healthy mix of new content, bug fixes, balance tweaks, and quality-of-life improvements. Expect the new update within three weeks. Also, we are looking forward to sharing our roadmap with you soon’ish!

Now, the following are all the changes made for this update.

Changes:

  • Tweaked the drop count on various resources. Most importantly: doubled the amount of sticks being dropped by trees and gems now have a chance to drop from any mineral deposit - but worth less coin
  • Changed the Ideal Ratio for most Tier 3 mixtures so they are actually achievable
  • Made it more clear which features are not fully implemented yet (Tools and Workshop Expansion 4)
  • FPS capped at 60 and Vsync on by default to reduce the GPU heating people were experiencing. This can be manually changed in the settings menu
  • Fixed a bunch of spelling errors and outdated text
  • Some resources should now be easier to hit
  • Added “Saving…” text to the customer screen to indicate when saving is taking place
  • Quest: Commercial Endeavors - Part 3 objective slightly changed to avoid an unrecoverable bug

Bug Fixes:

  • Fixed a bunch of missing holes in the environment
  • Fixed environment objects disappearing in Wilderness
  • Made Hazel the rogue less picky
  • Quest: Scaling Production - Part 4 should now properly trigger as long as you have one Extractor->Pipe->Bottler setup as intended
  • Fixed a bunch of bugs that would be triggered by destroying certain resources
  • You should now always be able to dismantle crates at the end of the tutorial
  • Strawberry bushes should now spawn as intended
  • The Mixing Mixtures page should now no longer overwrite itself when updated
  • Unlocking more inventory space ACTUALLY costs coin now (sorry)
  • Ability cooldowns now pause when game is paused
  • Trees should no longer randomly reset to sprouts
  • Swapped Brief Inv. Potion and Levitation Potion so they fit their mixture
  • Mageroot is now the Optimal Ingredient for mana potions as intended
  • Mushrooms now always disappear when you harvest them
  • Magic Connection Paths should no longer randomly stop working
  • Fixed the dialogue for Zambie the necromancer’s quest 5
  • You can now start an import when you only have exactly the coin needed
  • Quest tracker should now always show quests even though you aren’t tracking the main quest
  • And a bunch of other minor stuff!


As always, we invite you to come join us on our Discord Channel where we are very active and can have more in-depth discussions.

Thanks for playing!

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