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Hoverise RebellionNewsHoverise Rebellion Demo Is Now Available!
Steam news

Hoverise Rebellion Demo Is Now Available!

Hoverise Rebellion · published 16 Jun 2026, 21:02 UTC

All newsPlayers around this dateRead on Steam

The Hoverise Rebellion Demo Is Live!

The first public demo of Hoverise Rebellion is now available on Steam.

This is a big milestone for me as the solo developer behind Zeak Games. After months of building systems, refining movement, and testing HoverTank combat, the demo is finally ready for players to try.

https://store.steampowered.com/app/4770270/Hoverise_Rebellion_Demo/

What is new in this demo?

  • New HoverTank model: a clear step toward the new visual direction of the game, with higher quality and a stronger sense of form.
  • New Main Menu and HUD: a more futuristic interface, built to stay useful during fast arena shooter combat.
  • New Main Menu music: a more electronic and sci-fi first impression before entering battle.
  • More polished gameplay: movement, boost, attacks, abilities, bots, pickups, and match pacing received many small improvements.
  • Early campaign work: I am already building the first missions, focused on reclaiming the planet from AI-controlled forces.

What comes next?

Next, I will be working on more campaign missions with sub-objectives. The idea is for each mission to have a main goal, plus extra layers such as protecting generators, recovering data, capturing secondary zones, or destroying AI control nodes.

All of this connects to the larger story: reclaiming the planet, cutting off the enemy's access to the crystal, and pushing the machine rebellion out of key locations.

Thank you for trying the demo, wishlisting the game, and sharing feedback. Every match, comment, and report helps me build a better version of Hoverise Rebellion.

Play the Demo on Steam

— Ignacio Quinteros, Zeak Games

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Community29 Mar 2026Dev Update: Deathmatch Core Loop!This past month of development has been incredibly exciting, especially because I have been working on the foundation of what will become Hoverise Rebellion's core gameplay cycle. The Core Loop is the heart of any game, and for us, it is all about the HoverTank combat experience, especially in classic Arena Shooter modes like Deathmatch. In this devblog, I will focus on the overall progress I m…Community21 Feb 2026Dev Update: New Movement & Combat SystemsIt’s been a few weeks of intense work, and we’ve made significant progress on Hoverise Rebellion. Our main focus has been on creating a fast, responsive, and fun experience when handling the HoverTanks. Today, we want to walk you through some major technical updates regarding our movement architecture and how we are building the core combat experience. Transition to Mover (Unreal Engine) We hav…Community28 Oct 2025Devlog! Here's Our Vision for Hoverise RebellionHello everyone, and welcome to our first official Steam Announcement! First off, a massive thank you from everyone at Zeak Games. As a small indie studio from Chile, every single wishlist means the world to us. You’re here early, and we want you to be part of this journey. For our first update, we want to pull back the curtain and talk about the vision for Hoverise Rebellion —the why behind wha…