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TerrabloxNewsDevlog 3
Community

Devlog 3

Terrablox · published 16 Jun 2026, 16:12 UTC

All newsPlayers around this dateRead on Steam

Big quality-of-life pass: tokens now support mounts/riders, hidden states, top-down tokens, alternate base shapes, and a redesigned tabbed edit dialog, plus multi-select, copy/paste, and a token library.

New systems include a turn tracker, in-game chat with dice rolling and secret rolls, map markers, and several new ruler tools.

Building gets freehand brushes, two-color shapes, surface snapping, texture noise, and new visual styles (Moonside, Cel shading, Blueprint). Camera improvements include a GM spectator monitor, first-person mode, and scene image export.

Also more back-end lighting, fog-of-war, and UI/UX fixes.

More from Terrablox

Other announcements

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In-game event25 Jun 2026Devlog 4Multiplayer · First draft Steam multiplayer: lobby create/list/join, host/join via Steam alongside existing LAN flow · Various multiplayer related bugfixes: token properties syncing across clients, hidden tokens, fog-of-war, riders · Lobby remembers your nickname across sessions · Fixed hidden tokens still being clickable/draggable while hidden Camera · Isometric camera now snaps to 5 pitch lev…Community16 Jun 2026Devlog 2In this update, features for actually playing were laid down - token facing, custom stats, notes, better performance, and general UI/UX polish (which will be a continuing theme in all updates).Community16 Jun 2026Devlog 1This was the first public showcase of Terrablox - a lot has already changed since this update! The basics are all there: voxel building, 3D line-of-sight and fog-of-war, custom standees, and raytraced lighting.