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かくれ鬼 PlaytestNewsCBT2 — Known Bug & Feature Notice
Community

CBT2 — Known Bug & Feature Notice

かくれ鬼 Playtest · published 15 Jun 2026, 11:42 UTC

All newsPlayers around this dateRead on Steam

Hello! This is the KAKUREONI dev team.

CBT2 is officially live today! Thank you so much to everyone who joined.

Before you jump in, we want to share a known bug and one feature clarification that may come up during your playthrough.

Please take a moment to read through — it'll help things run smoothly!


⚠️ Known Bug: Game becomes unresponsive when the host leaves the room

We have confirmed a bug where the game can become unresponsive if the player who created the room (the host) leaves and then rejoins.

How to reproduce

  1. Player A creates a room (Player A = Host)

  2. Player B joins the room

  3. Player A leaves the room

  4. Player A rejoins the same room

  5. Attempting to proceed causes the game to become unresponsive

Current status

Our team is aware of the issue and is actively working on a fix.

Workaround (what you can do right now)

  • The host (room creator) should avoid leaving the room during a session

  • If the host disconnects unexpectedly, disband the room and create a new one to avoid the issue


📋 Feature Notice: Opening movie is skipped if CBT1 save data is present

This is not a bug, but we want to give everyone a heads-up since we expect questions about it.

If you have save data from CBT1, launching CBT2 will skip the opening movie and take you directly to the title screen.

Want to watch the opening?

You can access it anytime from the title menu.

Playing KAKUREONI for the first time in CBT2?

The opening movie will play automatically on your first launch — no worries!


We apologize for any inconvenience this may cause.

If you run into any other bugs or unexpected behavior, please let us know via the Community Hub or our feedback survey. Every report is read by the development team.

Enjoy KAKUREONI CBT2! 👻

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