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DRAGON BALL FighterZNewsSuper Baby 2 is now available & Patch Note 1.26
Release

Super Baby 2 is now available & Patch Note 1.26

DRAGON BALL FighterZ · published 15 Jan 2021, 07:06 UTC

All newsPlayers around this dateRead on Steam

The Ultimate Malign Being, Super Baby 2, now comes to DRAGON BALL FighterZ!

This content includes:

  • Super Baby 2 as a new playable character
  • 5 alternative colors for his outfit
  • Super Baby 2 Lobby Avatar
  • Super Baby 2 Z Stamp


Watch on YouTube
Please find the Patch 1.26 Battle Adjustments. Characters and specific changes are detailed below.

Vegeta


Energy Cutter no longer hits the same opponent multiple times under certain conditions.

Gotenks


Fixed an issue in which damage scaling would not apply to any attack canceled into after Miracle Super Punch or Great Special Rolling Kick.

Cell


Fixed an issue in which it was difficult to perform a Super Attack after standing light attack: follow-up 2.

Piccolo


Fixed an issue in which it was difficult to land a standing unique attack against some characters while they are in the air.

Master Roshi

  • Fixed an issue in which the opponent would lock up when Master Roshi canceled their attack with Lullaby Fist.
  • Fixed an issue in which the K.O. animation for Evil Containment Wave would not play correctly under certain conditions.
  • Made it easier to perform an Ultimate Z Change from Turtle Hermit Extraordinaire.
  • Reduced invincibility time for Martial Spirit and Z Assist (B Type).
  • Lengthened start-up of the 2nd hit of Z Assist (B Type) when the attack does not hit the opponent's main character.
  • Start-up for Z Assist (B Type) no longer speeds up when Master Roshi is hit by the opponent's attack before start-up.

Hit


Fixed an issue in which Direct Hit would not land against some characters who are in a wall bounce.

Goku (Ultra Instinct)


Fixed an issue in which some characters would freeze under certain conditions during an Ultimate Z Change involving Unpolished Instinct.

Captain Ginyu


Fixed an issue in which the Ki gauge would increase from Z Assist (B Type).

Android 21


Fixed an issue in which heavy Hors d'Oeuvre Stab could not be performed with half a Ki gauge bar when it links from some absorbed Special Moves.

Bardock


Fixed an issue in which the timing at which an Ultimate Z Change is no longer possible during the mid-air version of Saiyan Spirit differed from the grounded version.

Goku (SSGSS)


Fixed an issue in which the Ki gauge would increase from Super God Shock Flash (Heavy).

https://store.steampowered.com/app/1248434/DRAGON_BALL_FIGHTERZ__FighterZ_Pass_3/?curator_clanid=31001248

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