Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Into the FireNewsDecember Playtests Summary: THANK YOU! 🔥
Community

December Playtests Summary: THANK YOU! 🔥

Into the Fire · published 22 Jan 2026, 12:52 UTC

All newsPlayers around this dateRead on Steam

Hello, Soul Seeker,

In the last weeks we've been conducting new rounds of closed playtests. Here's what YOU ACHIEVED in December alone:

And here's what we achieved THANKS TO YOU :)

Hazards & Danger Level

The environmental hazard systems have been overhauled to prioritize player awareness and gameplay pacing. Both Volcanic Bombs and Earthquakes now feature significantly improved HUD warnings, stronger SFX, and clearer radio callouts to ensure players are never caught off guard, while earthquake durations have been reduced from 420 to 300 seconds for tighter gameplay.

The Fire System has been rebalanced for consistency at high intensities, accompanied by updated hit reactions for Fire Spirits and better telegraphing for mine explosion ranges. To prevent overwhelming scenarios, major hazards like eruptions and earthquakes will no longer overlap, and all traps and mines now scale dynamically with the current Danger Level.

UI & HUD Improvements

The user interface is undergoing a major visual and functional transformation, headlined by an early version of a new Inventory UI that includes an auto-stacking feature. Navigation and objective tracking are now more intuitive thanks to Focus Mode visibility for quest items and new HUD indicators that track the timing of the next eruption or earthquake.

Small but vital quality-of-life additions - such as a cassette icon for the Tape Player, highlight colors for important dialogue choices, and detailed item parameters in popups - ensure that essential information is always readable and accessible during a run.

Graphics & Environment

The game world has seen extensive polish, ranging from the addition of new NPC meshes like the Football Fan and Reverend to significant upgrades in specific locations like the Workshop and Church.

Environmental hazards are now more integrated into the visuals, featuring new lava roof elements, destructible lava objects, and roadblocks that now spawn with distinct VFX. Improvements to asset collisions, water interaction on small props, and fixed explosive prop locations contribute to a more immersive and stable environment across all map runs.

Game Mechanics & Exploration

Gameplay flow has been refined to reward exploration and improve run variety by adding Shrines, secrets, and more possible objective and survivor locations. Combat and movement have been tweaked for better balance, notably reducing the stamina cost of kicking (45 → 35) and increasing the durability of destructible walls.

Additionally, we received direct feedback regarding the extinguishing fire mechanic. We've tested two different approaches, with a strong favour for the more immersive one. Thanks to this, we are now in the process of further balancing the fire extinguishing mechanic and giving the player more ways to put down the fire.

Items & Economy

The item system has been updated to be more forgiving and informative, particularly for early-game progression where Tier 1 items now refund resources upon dismantling. Weapon handling has been addressed through upgrades to the Custom Axe parameters for a better "feel", while general item descriptions have been rewritten for better clarity. These changes, combined with the new parameter popups, allow players to make more informed decisions about their loadout and resource management.

Story, Audio & Performance

Narrative and technical stability have received significant attention. Technical fixes have resolved several progression bugs, while the audio experience is now more stable with fixes for VO, door kicks, and extinguishing sounds. The addition of new characters fleshes out the world, supported by a more robust audio engine that eliminates previous playback performance issues.

And...

Many more ideas that we started to work on & implement. Stay tuned!

- Starward Industries team

More from Into the Fire

Other announcements

All news
Community9 Sep 2026Into the Fire Playtests No. 2 Are Over! 🔥Hey, Soul Seekers! 👋 And that's a wrap. The latest round of Into the Fire playtests has officially come to an end. First and foremost, we want to say a massive thank you to everyone who joined us over the past days . Whether you spent dozens of hours exploring every corner of the cataclysm zone, jumped in for a couple of runs, reported bugs, shared suggestions, filled out surveys, or simply to…Community7 Sep 2026Into the Fire Playtests Extended Until September 9th 🔥Hey, Soul Seekers! We have some good news for everyone still exploring the cataclysm zone — we're extending the Into the Fire playtests until Wednesday, September 9th at 7:00 PM CET ! That means you have two more days to jump back in, continue your runs, test the latest changes, and share your feedback with us. To make the final 48 hours even more exciting, we're also thrilled to announce that…Community31 Aug 2026Into The Fire Open Playtests no.2 Are Now Live! 🔥Hello, Soul Seekers! 👋 The wait is finally over. We're so thrilled to announce that Into The Fire Open Playtests are officially LIVE on Steam! Starting today, you can step into the catastrophe zone, rescue survivors and animals, explore the island, expand your Camp, and experience the latest version of Into The Fire for yourself. Whether you're returning from our previous playtests or entering…