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Squars: Incremental DefenseNewsWeekly #36 (12.01.2026 - 18.01.2026) - Preparing for the Demo
Community

Weekly #36 (12.01.2026 - 18.01.2026) - Preparing for the Demo

Squars: Incremental Defense · published 18 Jan 2026, 17:09 UTC

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Howdy!

Another week of the development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going!

If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂.

JOIN DISCORD

Road to v0.2.0:

I want to include both Map Chunks and Ship Core’s Modules (along with a couple more little changes) in version 0.2.0, which will also be the Demo Version for the upcoming Steam Demo Fest that is approaching fast! I hope to be done with features by the end of January. Keep your fingers crossed!

Map Chunks (WIP):

Enemies will now spawn around the edges of the unlocked chunks. They will always get out from the darkness, so there’s no issue of them spawning in the middle of just unlocked chunks.

You can see that behaviour here:

Ship Core’s Modules (WIP):

Modules got some polishing touches with visuals and with how each module’s stats are presented! Now I need to focus on implementing interactions like leveling and selling modules, modules drop at the end of the level and finally actually taking boosts from the Ship’s Core into account :) 

And that’s it! More updates to come, so stay tuned! As always, have a great week!

Changelog below 👋

📜 CHANGELOG (12.01.2026 – 18.01.2026)

  • Ship Core’s Modules! (yes, still!)

  • Map Chunks!

More from Squars: Incremental Defense

Other announcements

All news
Game update24 Aug 2026v0.5.5Howdy! I am bringing you more changes with v05.5 : · Squarnon attack cooldown and range nerf and capped at higher levels · New building placement indicators · Squarnon'center square is now purple/pink for better visibility It is now easier to go for lategame highscores. Enjoy!Game update16 Aug 2026v0.5.4Howdy! Another small update from me :) · Threat counter bounce on threat change · Added shortcut for buildings · Charges Battery and Wall are unlocked from the start · Added x2 speed buttonGame update15 Aug 2026v0.5.3Hello there! Some small fixes for current demo before v0.6.0 with some major changes :) · Droplets can now be picked up when laying on locked map chunk. · Fixed Battery translation. · Fixed Fancy Cursor toggle not being respected at the start of the game. · Scrollbars in Upgrades scene are now working. · Projectiles will no longer fly through whole map. They loose speed now.