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CrossCodeNewsCrossCode 3rd Anniversary 1.4.2 Update and moving on with Project Terra
In-game event

CrossCode 3rd Anniversary 1.4.2 Update and moving on with Project Terra

CrossCode · published 20 Sep 2021, 15:56 UTC

All newsPlayers around this dateRead on Steam

Hello, everyball!

On this day, 3 years ago, the 1.0.0 full version of CrossCode was officially released for PC, after years of development and Long-Early-Access. We will celebrate this special occasion with a gift to all our supporters and also use the chance to give you an update on our next game, Project Terra!

CrossCode Version 1.4.2 Release


We will be celebrating the 3rd anniversary of CrossCode with the last proper (non-hotfix..) release, which would be version 1.4.2!

Luckily it contains almost no new content that we had to actively work on, because the main change would be the removal of the exclusivity of the "Platform-Exclusive Quests". That's right, now players on PC can also do the quests that were only available on Switch/XBox/Playstation before, and the same will be true for all the consoles, once the version will be released on them in the near future! Of course this also means that all the related pets can now be found by everyone!

And as an additional goodie, we also added another Custom Cup which allows re-fighting battles from those quests with adaptive levels, so even high-level DLC characters with ascended gear are in for a challenge!

Other changes include Combat Arts for an ally that mysteriously never got any (whoops...), a 5 years overdue fix of a legendary bug regarding music-looping and some more minor bug fixes, typo fixes and balance tweaks!

Project Terra


Regarding out next project, so far known as Project Terra, we are still working on a playable prototype while also refining our editors and creative vision.

In a recent post we also presented the design of our main heroine, Juno!


(Art by Sibylle Hell)

The reception was very positive and we almost instantly received amazing artworks by fans!

For now, we're still focusing on getting all the core mechanics worked out. Here's a preview of how things look right now:

https://www.youtube.com/watch?v=wi1tShnt-Lc
If you're curious about our next game, make sure to keep an eye on our blog and Twitter, where we'll post most of our progress.

And with all that being said, it's time to finally say goodbye to CrossCode after almost 10 years of development.

Thank you so much for supporting us over all those years!

Now, it's time for us to focus on new things!

Special thanks to YuiKannon, who has done many CrossCode-fanarts in the past, for drawing those amazing artwork of this post! You'll likely see more art from her in the future on our blog!

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