Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VOIDFACENewsDev-log: The finale!
Community

Dev-log: The finale!

VOIDFACE · published 16 Jan 2026, 04:55 UTC

All newsPlayers around this dateRead on Steam

Heya all!It's been a few months since the last dev-log, so here's a short update on how development has been going. The game is looking really close to being complete!

The FINALE

So... I may have a bad habit of overscoping. But this time, the result was definitely worth it - the full game now has a final 11th stage! I won't reveal much about this stage, but just know that I am extremely excited to see how everyone will react to it. The visuals, the boss design, the music and attacks; everything about it is just so over-the-top and I love it.


Artworks!

My design choices for reward structures in games usually assumes a great deal of intrinsic motivation. You only persevere through the most brutal challenges for the opportunity to witness the next one. But I felt like it'd be nice to have something to earn, to put a bow-tie on beating each stage.

Originally I was thinking of having a little comic book styled cutscene after every stage, but I quickly realized I didn't feel like doing all that. But now, we have artworks! They're unlockable parallax cards that act as a nice souvenir after each stage - pretty nice to have when you've spent lots of time getting familiar with each boss.

Normally I like to draw everything myself, but this time the artworks are made by Psycadeluxe who's done a fantastic job with nailing the vibe of the game.

These can be unlocked in the demo right now - go get 'em!

Other QOL

If you like going fast, you'll be glad to hear that the speedrun timer now shows splits for each wave. I've never been much of a speedrunner myself, but even I found it pretty fun trying to beat my previous times!

There was also a slew of bug fixes and little adjustments to make the game feel nicer. That includes touch-ups on the stage designs, allowing the spell button to take priority over focusing, and better telegraphing attacks that some players found unpredictable.

So, what's next?

I can definitely say that all the vanilla stages are complete, so that's something! All that really remains is...

  • Music (touch-ups to existing tracks, and finishing up the last few)

  • Artworks

  • Playtesting and balancing

  • Whatever else comes with releasing a game.

So... releasing soon. Probably.

Thanks for checking out our page and demo, and reading this very professional follow-up dev-log. Wanna chat with us directly? Check out our discord!~ abho

More from VOIDFACE

Other announcements

All news
Community18 Aug 2026Check out our Steam bundlesWe've partnered with a few other devs to bundle VOIDFACE with some great bullet hells. Check them out, save a couple bucks, and add some more awesome games to your library:Community18 Aug 2026Note on SteamDeck compatibilityHey guys, if you're trying to play VOIDFACE on your SteamDeck, you may be hitting some issues with controls. Here's a workaround: · Launch the game · Swap Steam Input to WASD · Go back to menu · Swap Steam Input to any Gamepad configuration · Go back to menu, Controller detected pop-up should appear Sorry about this, we're working on a fix!Steam news18 Aug 2026VOIDFACE is now live!Heya everyone, The day has come. VOIDFACE is now live on Steam! The final version of the game includes 11 stages and 31 total bosses for you to take down. VOIDFACE is a challenging game (even on easy mode) so don’t feel discouraged if you get stuck early. Beating a single level is designed to feel like a huge accomplishment in this game! Make sure to experiment with spellcasting, as those abili…