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LOGIC ABUSENewsResuming Development
Major update

Resuming Development

LOGIC ABUSE · published 17 Oct 2021, 18:42 UTC

All newsPlayers around this dateRead on Steam

Not really sure how/if these announcements notify those who have wishlisted the game, but I wanted to provide a quick update on development. At the beginning of 2021 I had to halt development on the game for close to a year now due to becoming extremely busy with my education, finding a new job, and moving across the country.

This update is just to inform wishlisters that I will be resuming development on the game :-). The last major development in the game was the implementation of multiplayer which I am considering removing. I think this game is better suited to single player, and I may make multiplayer as a later patch or as a second game entirely. When I restart development, I'll be reverting many of the multiplayer changes I made to get back to the single-player dungeon crawler feel.

I would anticipate that another year-long push of development should put me close to a game that I can confidently call a 'beta' release and start issuing out demos on our discord. For those who have wishlisted and have been wondering what the heck is going on, I apologize. Thank you for your continued support... I would love to hear your feedback and ideas on the game so far.

Hopefully everyone is doing well amongst the pandemic. I will update the content on the steam page soon, as the current pictures and videos are wildly outdated.

Of course, demos will be released through discord as they have been previously, so if you'd like to try the game out and critique it, or add in your sweet ideas, join the discord!
https://discord.gg/EsecTWD

Cheers

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Announcement6 Sep 2023Demo Available @ Steam SHMUPFESTHey folks, A short update to let you know that you can play LOGIC ABUSE for free during the Steam SHMUPfest. On September 25th at midnight, a demo will unlock. Just visit the LOGIC ABUSE steam page, and you will see a button to download the demo. It has been a long journey and a ton of work before I felt comfortable releasing content to the general public. I super appreciate any feedback you ca…