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Dicevaders DemoNewsDiceVaders - Playtest Begins!
Community

DiceVaders - Playtest Begins!

Dicevaders Demo · published 20 Jan 2026, 18:29 UTC

All newsPlayers around this dateRead on Steam

Heya everyone! Hope you're doing well in this new year!

We're happy to announce that the playtest for DiceVaders is live now!

Just like in StarVaders, each character will have their own unique abilities and unique artifacts that only they can find during the run. You'll be able to unlock over 10 commanders, each one based on the bosses from StarVaders!

In this game, you'll be building an army of (very familiar) alien invaders, using positional and archetype synergies to create powerful combos and gain high scores.

If you've played games like Luck be a Landlord, Nubby's Number Factory, or Ballionaire, this game is very similar! Though with a much stronger focus on strategy.

As you play and get stronger, you will soon encounter Earth's most powerful protectors. The pilots! They each come with debilitating abilities that you will need to play around... Don't let them stop you!

Playtest Information

If you sign up from the "Playtest" button on the DiceVaders steam page, you should be able to get access to the open beta directly!

This is a beta, which means there will be bugs and there are still missing content, art, balance, polish, etc!

Although there's many things missing that we are aware of, we still appreciate any feedback you have, even though it may be obvious. With that in mind, let me explain some of what is currently inside of the playtest, and some of what is still missing!

Included in the playtest

Missing / Upcoming

- 8 Commanders to play with

- The remaining 2 Commanders

- Chapters 1 through 5 in difficulties

- Chapter 6 (The Ending / Final Boss Fight)

- 6 Multiversal Challenges including dailies

- The rest of the Challenges (6 or more)

- Over 100 artifacts, 30 powers

- Controller / SteamDeck Support / Keybinding

- 30 units, 15 Warped units.

- Full Settings Menu + Save Profiles

- A lot of temporary UI stuff!

- Localization

- Compendium (there's a temporary one if you click on the dice in the main menu)

- New SFX and new music by plasterbrain

- More Artifacts, Powers, and Warped Units!

Where can I give feedback / submit bug reports?

  • If you have any feedback, the best way to let us know is through our DISCORD SERVER. Otherwise, feel free to use the Steam Discussion forums as well.

  • If you have any bugs to report, please use the in-game F2 Bug Report form. Doing that will send your save files to us so that we can reproduce the exact bug easily!

How long will the playtest period last?

  • We will likely continue beta testing until full release, but at some point in February, when we release the public demo, the access to the playtest will become limited to within our discord server / or with a secret code.

  • So join our server if you wanna stay in the beta!

Can I stream / make videos on the playtest?

  • The beta is not a secret, but it is still at an early stage, so we would prefer if content creators wait until the public demo (in February) to stream and/or create content for the game.

Is there a roadmap? How often do you update things?

  • It turns out I'm really bad at planning what gets done next, like some sort of chaotic aquatic creature, I just kinda follow my whims and what I feel like at the moment, so there's no set schedule or anything.

  • We'll try to do weekly updates but no promises!

Will the game be localized in X/Y/Z language?

  • The playtest won't be localized, but we want to localize the demo and the full game.

  • For this game we wanna take a more hands on approach on the localization process, so we're working with specific people, some of them members of our community, to help localize the game into each language. If you may be interested in helping out, please let us know!

If you have any more questions feel free to ask in the comments below or on our Discord Server!

We hope you enjoy!

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